Dateranoth Posted January 28, 2017 Share Posted January 28, 2017 Conan Server Utility (Latest Version will always be here) [Latest Releases] Automate your Conan Server Management with this Utility! Written using AutoIT with full Source available. UPDATE CHECK REQUIRES THE SCRIPT CAN READ FROM http://steamcommunity.com/games/440900/rss/ Conan Server Utility Features Manage Multiple servers with multiple Utilities (See V22.214.171.124 Update) Monitors for crashes and Restarts Server if process closes Optionally Enable fix to close DLL error that comes up if Steam is open when starting server Optionally Disable MULTIHOME to fix some connection problems Optionally Check Latest Version Using SteamCMD for automatic Updates (In 5 to XX minute intervals) Optionally Restart the server daily at a certain time (Up to 6 different times through the day) Optionally Use Remote Restart Utility to Restart server remotely using unique passwords (Optionally set Users) and port Optionally Use SteamCMD to automatically update server Optionally run verification every time SteamCMD is ran Optionally restart server on excessive memory use. Optionally use Discord to notify channel before restart using Webhook Optionally use Twitch to notify channels before restart using IRC Log Excessive memory use. Set to a very large number if you don't wish to log anything Set Game Name, Game IP, Game port, max players, Server Password, and Admin Password Rotate X number of logs created by utility every X hours Conan Remote Restart Features If enabled on the server, use to remotely restart the server. Set Password in INI file to save, or type each time. Restart using IP or Domain Name This utility, when SteamCMD and daily restarts are enabled, will keep the server up to date on a daily basis. You can also use SteamCMD and remote restart to update the server anytime you send the restart request. If CheckForUpdate is enabled this utility will parse the RSS for Conan to look for PATCH headers every X minutes based on what you set. If it finds a new header it will restart to update the server. A few things to note. The Game Server IP will be the IP you wish to bind to. This may be a local IP if your server is behind a router. Also, the game can take a long time to gracefully shut down. So, when the restart is initiated, the utility attempts to gracefully shut down the server. If the server will not shut down gracefully after 1 minute the process is forcefully closed. When SteamCMD is used, a full cycle from the time the command is sent to the time the server is back on line can take 10 minutes or more. Finally, the remote restart port needs to be allowed through your firewall. All source has been moved to GitHub. I was driving myself crazy trying to keep up with changes in a flat file format. This grew a bit more than I expected. SOURCE ON GITHUB Link to comment Share on other sites More sharing options...
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now