Jump to content

spawn622

Press
  • Content Count

    2,117
  • Joined

  • Last visited

Everything posted by spawn622

  1. Loss, sadness, fear, darkness, beauty, strength. These words are just a few that can describe the journey that Senua goes through in her 6 to 8 hour journey to Helheim in Hellblade: Senua's Sacrifice. A Celtic warrior returning from a Viking raid, to find her love sacrificed to the Norse Gods, she embarks on a journey to save his soul from Hela (The Norse goddess of death). From the outset we begin to learn just how broken our protagonist is both physically, but most of all mentally. As we begin the journey, you hear them...the whispers in Senua's head. At first you feel they are just coming from around you. Hidden faces within the landscape perhaps? The multiple voices you are hearing are all somewhat familiar, almost the same, yet different. They start creeping in from all around you. You hear them in your left ear, then your right. In front of you, then behind you. All eerily similar. It's not long until you finally realize they are only getting louder and louder. Soon it becomes impossible to tell how many actual voices you are hearing. Then the realization hits you, they all belong to Senua and they are all in her head. This is how Hellblade shows its best feature. Through its sound design the game gives you a sense of what it's like to have unrelenting voices in your head. They warn you of dangers around you, shouting in a panic, "BEHIND YOU!" when enemies are about to attack. They will also give you some directions on where they think you should go or not go. This isn't to say they are always helpful. They also let creep in a real sense of self-doubt and unrelenting questioning of yours and Senua's choices to keep down the stories path. Bottom line, wear headphones when playing this one. The way Ninja Theory implemented the ambient sound design makes everything work so well. If you struggle with or have struggled with any type of mental illness or personality disorder, you may get a little uncomfortable as the voices may seem all too real at times. You're never truly alone. There's always a voice inside your head that will help and/or hinder you on your journey. Graphically the game is one of the best games to look at I've seen in a long time. The facial animations are top notch. I haven't seen anything look this good from a smaller game. The full-motion video and motion capture utilized in the game evokes almost film quality characters. Melina Juergens does almost Andy Serkis levels of work here and it's really impressive, again, for a smaller game. Not only the character animations are great, the levels are on a whole other level as well. They run the gamut from the dark recesses of ancient caverns that you will struggle to see your way through, but they will eventually open up in to sunny rock covered beaches. Throughout the game there are filters applied to the world that amplify the sense of mental illness as well. You're never quite sure if what you're seeing is real or all in Senua's head. There's no mini-map or HUD at all. No objective markers or arrows to guide your way. There are sometimes audible clues that you can use Senua's "focus" ability to hear that will guide you, but not always. This can become frustrating as you can get lost and have to backtrack through levels. However, those clues are not always truthful and it plays in to the mental side of the game even more. That just makes things even more uncomfortable as you're making your way further down the path of madness. Combat is fairly sparse, but great when it does come around. Throwing waves of enemies at me to frustrate me and drive home the sense of unrelenting madness. There are a basic set of moves (light attack, heavy attack, parry, dodge, and charge) that do give you enough variation to make it fun. There is no life bar or anything to let you know how hurt Senua is, however as she gets hurt, she becomes less responsive and her attacks slow down. Combat as a whole is not really the main element in the game. Even with that, when it does come around Ninja Theory throws another wrench at you to make you feel dread...the perma-death system. Early on, you are told if the rot reaches Senua's head, its game over. And by game over they mean your save data is erased and you start your journey over again. This made me question my skills in combat and I got even more panicked. There were a few overwhelming sections towards the end of the game that had me yelling at the screen. As you try and fight through, there is the nagging dread of losing hours of gameplay. Having to start over. It's always there, a silent voice mixed in with all the others. This does a great job at playing in to the story and playing with your mind. Story is where Hellblade cements itself as one of the most surprising games to come out in a while. Everything is based in Norse mythology. Senua has been told all her life by her father that she has a darkness inside her that causes everyone around her pain and suffering. She finds love with Dillion through it all but is forced to set out on her quest to Helheim to save Dillion from Hela. He was sacrificed by the Northmen after they attacked her village. She reasoned through the numerous stories she was told, that she could take Dillion's head to Helheim and win his soul back. Along the way there are lore stones to find and a few light puzzles to work through to drive the narrative along. I love Norse mythology as a whole, so this one really grabbed my interest and held on throughout the game. I loved finding more and more lore stones to get more background and insight in to the world as a whole. Hellblade: Senua's Sacrifice really shows what care and attention can bring to a game. Ninja Theory spent time with real mental health professionals to ensure their story would strike the right chords and be as accurate as it can from that standpoint. The atmosphere and stellar sound design both play a huge part in my enjoyment. Also, the game is graphically impressive beyond most games, standing toe-to-toe with some AAA titles that are just releasing. The combat is both fun and engaging, with a real sense of panic setting in once you realize you could lose your game save (Well, sort of, but I don't want to ruin anything). Overall I think Hellblade is something everyone should give a play through. It's not overly long and some may even say it's too short, but I'm glad to have played the game and helped this young woman along on her amazing journey. Game Details Name: Hellblade: Senua's Sacrifice Publisher: Ninja Theory Developer: Ninja Theory Genre: Action-adventure game, Hack and slash Platform: PlayStation 4, Microsoft Windows Price: $29.99 Release Date: Aug. 8, 2017
  2. spawn622

    [One Man's Opinion] Hellblade: Senua's Sacrifice

    I really did enjoy the hell out of this one. I rarely finish games any more, but this one definitely was something I felt I HAD to finish.
  3. spawn622

    Conan Exiles Server Utility

    Yeah. Hopefully they’ll work out the issues and make it good. I love everything Conan, so it would be awesome if it were good.
  4. spawn622

    Conan Exiles Server Utility

    I take it this one isn't as popular as Rust with you guys? I have this one on my wishlist on Steam, but don't want to snag it unless I know people that play.
  5. spawn622

    Conan Exiles Server Utility

    So....There's cock and balls in the game? <Spawn goes to Steam>
  6. spawn622

    The Odd and the Cool

    Even worse, it's true....Chickenfinger herself.
  7. spawn622

    The Odd and the Cool

    Nobody mentions the ear nipples? Is that a normal thing that I just don't know about? :shudders:
  8. spawn622

    The Odd and the Cool

  9. spawn622

    Annual giveaway winners list!

    Sorry I wasn't able to stop by, been sick with the flu all week/weekend. Bleh! Looks like everything went great! Thanks to everyone who donated, Kira for making the winner list, and there's not enough words to thank Siren for what she does every year. We love you!
  10. spawn622

    The Annual Gamercide Giveaway Rules

    Good to see you Ban. You guys are relishing the thought and watching your kids play games now, but when they get better than yo at them, you'll be muttering obscenities under your breath like this old man does every day. Boy has bee consistently beating me at games for a while now and I'll admit, it stings a little.
  11. I've got all the next gen systems at this point (I count the Wii U as one) and all 3 are great, depending on what you want to play. I prefer the Dualshock 4 to the redesigned XOne controller and for that reason, multi platform games, I pick the PS4 version. Small amounts of exclusives aside, though, I prefer the Wii U for sheer fun in gaming. From Mario to Bayonetta to Smash Bros to Hyruke Warriors...If you're a Nintendo fan and want to play some straight up FUN games...They are doing it right. All 3 are great game systems that deserve a nod from everyone in the gaming community for their strengths.
  12. spawn622

    The Odd and the Cool

    I've ordered it and was COMPLETELY disappointed. Only 2 dudes and they had obviously completed another order right before....Not nearly enough to satisfy my appetite.
  13. spawn622

    Flappy Bird Creator Takes Down Game

    It's a ridiculous world we live when a guy cant put up a free game and people just enjoy it. There are plenty more shit games out there that don't get their creators death threats. What's also really silly to me is the people that are trying to sell their iPhones on ebay with the game installed for $1000+. I mean, yeah it's a flash in the pan game that is no more, but it's damn sure not worth $1000....but then again, somebody help me put my iPhone up on ebay and get me paid!
  14. spawn622

    The Odd and the Cool

    http://gifs.com/9V8
  15. The latest game takes us back to the Hyrule from the SNES days. It not only takes us back there, but literally uses the exact same map from A Link To The Past and this is my only extremely minor complaint with the game. The map felt all too familiar and a tad bit lazy on Nintendo’s part. While this was a very slight downside to the game, it is in no way a detriment to the game and can also be viewed as strong suite. Much like a well worn pair of underpants, slipping back in to this world feels great. Yes, I’m aware of the contradiction in terms here, but if you’re under 20 years old and not in to classic gaming it will feel new to you. Besides, the rehashed map is literally an homage for what becomes an entirely new game when you begin to dig in to it and find the all new dungeons, progression system, and gameplay devices. The story is pretty much the standard Zelda story. Sticking close to the original SNES story, the sages (Including Princess Zelda) are kidnapped by the dark wizard Yuga in the hopes to release Ganon’s spirit from his prison and give him the ultimate power, the Triforce of Power. Of course it’s up to our green tunic’d hero to save the day. The difference here is while Zelda rules over Hyrule, Princess Hilda rules over Lorule, which is being torn apart. As I said, standard Zelda story, but very intriguing with twists and turns that will keep you guessing. The old way of progressing through a Zelda game required you to tackle the dungeons in a specific order to obtain the upgrades necessary to move on to the next. Those linear days are gone my friends. Now if you have the rupees, you can own the upgrades necessary to progress through any dungeon you want. You “rent” things like the boomerang, hookshot, and all the other standard Zelda items from Ravio. Once you have the items, it’s up to you to determine which one is used for which dungeon. The real catch to this rental structure is, if you die whatever items you were renting are returned to Ravio and you must rent them again. This can become troublesome in the boss battles, as they can be quite tough. However, it is a great way to remove the linearity from the game and make the formula we are used to feel fresh and new. There are a few exceptions to this “rental” structure, but they are easily worked in to the story. The other new gameplay mechanic is Link’s ability to become a painting on flat surfaces. Link literally becomes controllable art on the walls. This allows link to slip between cracks, escape through prison bars, and go through portals to reach Lorule. The new power also becomes a life saver when facing boss battles, as you are semi-invincible when in the walls. Both the wall phasing and items have a meter that limits the use of them, but it replenishes when not in use. Of course, what new game would be complete without collectibles? There are collectibles in the game that allow you to not only upgrade your items as you progress, but also upgrade the Master Sword. Hidden within certain dungeons are materials that allow the Master Sword upgrades. Also, the fetch quest of finding 100 Maiamais for Mother Maiamai allows you to upgrade all the items from Ravio’s shop. While not completely necessary, this does give the game a tad bit more gameplay time. With how beautiful this game looks on the 3DS, who can blame you for wanting to spend more time in the 2 kingdoms? Speaking of graphics, the game really is stunning to look at. The subtle things are what really make the game pop. Everything from the original SNES is there but they have been upgraded immensely. While everything is still small and doesn’t have the super-sharp HD look of bigger screen consoles, the 3DS really does a great job with this one. The 3D is put to decent use, but definitely not necessary to having the full experience. The music has also been reworked and fully orchestrated. The tunes will seem familiar to fans and have you humming along as you play right from the very beginning. In summation, this is a Zelda fan’s dream. The beautiful graphics for a portable game are great and music that sticks with you. Gameplay is tight and exactly what you’d expect from a Zelda game. The new rental system works quite well and allows you to tackle the game like you’ve never been able to before. While a rehashed map may be a detriment to some, it doesn’t hurt an overall great experience. As I said in the beginning, A Link Between Worlds is one of the most enjoyable games I’ve had the pleasure of playing in years. I had brand new games sitting unopened that I had been anticipating for months and months, while I completed this one. While there has been no real shortage of great Zelda games in recent memory, this one really is this long time fan’s dream come true. http://youtu.be/O_auhDR8VjU
  16. Developer: Nintendo Publisher: Nintendo Genre: Action-Adventure Platform: Nintendo 3DS Release Date: November 22, 2013 When The Legend of Zelda released in 1987 I was 8 years old and it quickly became one of my favorite game franchises of all time. Through the years I have played and still own every single Legend of Zelda game that has been released. From the 1987 classic, to the downright travesties of the CD-i games, all the way through the latest A Link Between Worlds, I’ve played them all through to completion. While the original is still my favorite, I have loved them all (Yes even the terrible ones). I’m proud to say A Link Between Worlds is not terrible and is one of the most enjoyable games I’ve played in recent memory. I’m sorry if this ruined the ending of this review for you, but please read on to find out why this game is so good. The latest game takes us back to the Hyrule from the SNES days. It not only takes us back there, but literally uses the exact same map from A Link To The Past and this is my only extremely minor complaint with the game. The map felt all too familiar and a tad bit lazy on Nintendo’s part. While this was a very slight downside to the game, it is in no way a detriment to the game and can also be viewed as strong suite. Much like a well worn pair of underpants, slipping back in to this world feels great. Yes, I’m aware of the contradiction in terms here, but if you’re under 20 years old and not in to classic gaming it will feel new to you. Besides, the rehashed map is literally an homage for what becomes an entirely new game when you begin to dig in to it and find the all new dungeons, progression system, and gameplay devices. The story is pretty much the standard Zelda story. Sticking close to the original SNES story, the sages (Including Princess Zelda) are kidnapped by the dark wizard Yuga in the hopes to release Ganon’s spirit from his prison and give him the ultimate power, the Triforce of Power. Of course it’s up to our green tunic’d hero to save the day. The difference here is while Zelda rules over Hyrule, Princess Hilda rules over Lorule, which is being torn apart. As I said, standard Zelda story, but very intriguing with twists and turns that will keep you guessing. The old way of progressing through a Zelda game required you to tackle the dungeons in a specific order to obtain the upgrades necessary to move on to the next. Those linear days are gone my friends. Now if you have the rupees, you can own the upgrades necessary to progress through any dungeon you want. You “rent” things like the boomerang, hookshot, and all the other standard Zelda items from Ravio. Once you have the items, it’s up to you to determine which one is used for which dungeon. The real catch to this rental structure is, if you die whatever items you were renting are returned to Ravio and you must rent them again. This can become troublesome in the boss battles, as they can be quite tough. However, it is a great way to remove the linearity from the game and make the formula we are used to feel fresh and new. There are a few exceptions to this “rental” structure, but they are easily worked in to the story. The other new gameplay mechanic is Link’s ability to become a painting on flat surfaces. Link literally becomes controllable art on the walls. This allows link to slip between cracks, escape through prison bars, and go through portals to reach Lorule. The new power also becomes a life saver when facing boss battles, as you are semi-invincible when in the walls. Both the wall phasing and items have a meter that limits the use of them, but it replenishes when not in use. Of course, what new game would be complete without collectibles? There are collectibles in the game that allow you to not only upgrade your items as you progress, but also upgrade the Master Sword. Hidden within certain dungeons are materials that allow the Master Sword upgrades. Also, the fetch quest of finding 100 Maiamais for Mother Maiamai allows you to upgrade all the items from Ravio’s shop. While not completely necessary, this does give the game a tad bit more gameplay time. With how beautiful this game looks on the 3DS, who can blame you for wanting to spend more time in the 2 kingdoms? Speaking of graphics, the game really is stunning to look at. The subtle things are what really make the game pop. Everything from the original SNES is there but they have been upgraded immensely. While everything is still small and doesn’t have the super-sharp HD look of bigger screen consoles, the 3DS really does a great job with this one. The 3D is put to decent use, but definitely not necessary to having the full experience. The music has also been reworked and fully orchestrated. The tunes will seem familiar to fans and have you humming along as you play right from the very beginning. In summation, this is a Zelda fan’s dream. The beautiful graphics for a portable game are great and music that sticks with you. Gameplay is tight and exactly what you’d expect from a Zelda game. The new rental system works quite well and allows you to tackle the game like you’ve never been able to before. While a rehashed map may be a detriment to some, it doesn’t hurt an overall great experience. As I said in the beginning, A Link Between Worlds is one of the most enjoyable games I’ve had the pleasure of playing in years. I had brand new games sitting unopened that I had been anticipating for months and months, while I completed this one. While there has been no real shortage of great Zelda games in recent memory, this one really is this long time fan’s dream come true. Click here to view the article
  17. spawn622

    [Review] The Legend of Zelda: A Link Between Worlds

    Man, don't get me started on the amount of consoles and games I have...Ranging from old school to new, I have almost every system you can think of and some you probably never knew existed.
  18. spawn622

    [Review] The Legend of Zelda: A Link Between Worlds

    I underplayed my Zelda love a bi,t i think. I take my original NES, SNES, and other cartridges apart once a year and replace the batteries in them. As long as you do it quickly enough, you won't lose your game saves (1989 original second quest save still there!). I also a replica Hylian shield and various versions of the Master Swords that are available. I now own 2 Wii U consoles, because Nintendo released the special edition Wind Waker version. Of course I have the 3DS. My collection literally has moved in to obsession over the years. It's sort of sad honestly.
  19. spawn622

    The Odd and the Cool

    KILL IT!!!! KILL IT!!!
  20. spawn622

    Batman Arkham Announcement Coming Soon

    I have it and the season pass. Once I'm done with Link Between Worlds and Assassin's Creed 4, it is next.
  21. spawn622

    Batman Arkham Announcement Coming Soon

    This game sits still shrink wrapped on my shelf. Along with The Last of Us, Splinter Cell Blacklist, Wonderful 101, Rocksmith 2014, Monster Hunter 3 Ultimate, and a slew of others. I am ashamed. At least my Batman season pass will get me the DLC. lol
  22. spawn622

    The Odd and the Cool

    http://www.amazon.com/dp/B005S2KUEQ
  23. spawn622

    [Kid Review] - Shade Dogs

    And there you have it folks, what I think is our first kid review of a game. After watching him play it on the iPad, I think it was a little easy for him and hope they bring some harder puzzles out in an update. However, overall, he, his friends, and his sister had a great time with it. For $0.99 you can't go wrong with fart noises, jazzy music, and cute doggies. If you have smaller kids, I think this would be right up their alley.
  24. spawn622

    [Kid Review] - Shade Dogs

    Developed by: Bombajam Platforms: iOS Price: $0.99 Release Date: April 15, 2013 Buy on iTunes As a parent, it's sometimes tough to know what games are going to be fun for your kids. Especially younger kids. We here at Gamercide wanted to do something about that problem. That said, enter our first review (That I can think of) written by one of our little ones. The way I approached this was to allow him to play the game and then I wrote a list of questions for him to answer that are basically the same ones I would answer myself when writing any review. My son is 7 years old and when he heard the idea of being able to get a game, play it through, and then answer a few questions about it, he was over the moon excited. Keep in mind while reading the answers, I have not edited them or changed anything. This is his honest review of the game after playing it through to completion twice. So without further delay here's Hayden's review of Shade Dogs: And there you have it folks, what I think is our first kid review of a game. After watching him play it on the iPad, I think it was a little easy for him and hope they bring some harder puzzles out in an update. However, overall, he, his friends, and his sister had a great time with it. For $0.99 you can't go wrong with fart noises, jazzy music, and cute doggies. If you have smaller kids, I think this would be right up their alley. Click here to view the article
  25. spawn622

    [Kid Review] - Shade Dogs

    Thanks Ben. Meant a lot for him to see a comment from you. He's highly anticipating more levels. Glad you guys dug his review. He seriously enjoyed doing it. Any time he or his sister can do one, I know they will.
×