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spawn622

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Everything posted by spawn622

  1. Yeah. Hopefully they’ll work out the issues and make it good. I love everything Conan, so it would be awesome if it were good.
  2. I take it this one isn't as popular as Rust with you guys? I have this one on my wishlist on Steam, but don't want to snag it unless I know people that play.
  3. So....There's cock and balls in the game? <Spawn goes to Steam>
  4. Even worse, it's true....Chickenfinger herself.
  5. Nobody mentions the ear nipples? Is that a normal thing that I just don't know about? :shudders:
  6. Sorry I wasn't able to stop by, been sick with the flu all week/weekend. Bleh! Looks like everything went great! Thanks to everyone who donated, Kira for making the winner list, and there's not enough words to thank Siren for what she does every year. We love you!
  7. Good to see you Ban. You guys are relishing the thought and watching your kids play games now, but when they get better than yo at them, you'll be muttering obscenities under your breath like this old man does every day. Boy has bee consistently beating me at games for a while now and I'll admit, it stings a little.
  8. I've got all the next gen systems at this point (I count the Wii U as one) and all 3 are great, depending on what you want to play. I prefer the Dualshock 4 to the redesigned XOne controller and for that reason, multi platform games, I pick the PS4 version. Small amounts of exclusives aside, though, I prefer the Wii U for sheer fun in gaming. From Mario to Bayonetta to Smash Bros to Hyruke Warriors...If you're a Nintendo fan and want to play some straight up FUN games...They are doing it right. All 3 are great game systems that deserve a nod from everyone in the gaming community for their strengths.
  9. I've ordered it and was COMPLETELY disappointed. Only 2 dudes and they had obviously completed another order right before....Not nearly enough to satisfy my appetite.
  10. It's a ridiculous world we live when a guy cant put up a free game and people just enjoy it. There are plenty more shit games out there that don't get their creators death threats. What's also really silly to me is the people that are trying to sell their iPhones on ebay with the game installed for $1000+. I mean, yeah it's a flash in the pan game that is no more, but it's damn sure not worth $1000....but then again, somebody help me put my iPhone up on ebay and get me paid!
  11. Man, don't get me started on the amount of consoles and games I have...Ranging from old school to new, I have almost every system you can think of and some you probably never knew existed.
  12. I underplayed my Zelda love a bi,t i think. I take my original NES, SNES, and other cartridges apart once a year and replace the batteries in them. As long as you do it quickly enough, you won't lose your game saves (1989 original second quest save still there!). I also a replica Hylian shield and various versions of the Master Swords that are available. I now own 2 Wii U consoles, because Nintendo released the special edition Wind Waker version. Of course I have the 3DS. My collection literally has moved in to obsession over the years. It's sort of sad honestly.
  13. Developer: Nintendo Publisher: Nintendo Genre: Action-Adventure Platform: Nintendo 3DS Release Date: November 22, 2013 When The Legend of Zelda released in 1987 I was 8 years old and it quickly became one of my favorite game franchises of all time. Through the years I have played and still own every single Legend of Zelda game that has been released. From the 1987 classic, to the downright travesties of the CD-i games, all the way through the latest A Link Between Worlds, I’ve played them all through to completion. While the original is still my favorite, I have loved them all (Yes even the terrible ones). I’m proud to say A Link Between Worlds is not terrible and is one of the most enjoyable games I’ve played in recent memory. I’m sorry if this ruined the ending of this review for you, but please read on to find out why this game is so good. The latest game takes us back to the Hyrule from the SNES days. It not only takes us back there, but literally uses the exact same map from A Link To The Past and this is my only extremely minor complaint with the game. The map felt all too familiar and a tad bit lazy on Nintendo’s part. While this was a very slight downside to the game, it is in no way a detriment to the game and can also be viewed as strong suite. Much like a well worn pair of underpants, slipping back in to this world feels great. Yes, I’m aware of the contradiction in terms here, but if you’re under 20 years old and not in to classic gaming it will feel new to you. Besides, the rehashed map is literally an homage for what becomes an entirely new game when you begin to dig in to it and find the all new dungeons, progression system, and gameplay devices. The story is pretty much the standard Zelda story. Sticking close to the original SNES story, the sages (Including Princess Zelda) are kidnapped by the dark wizard Yuga in the hopes to release Ganon’s spirit from his prison and give him the ultimate power, the Triforce of Power. Of course it’s up to our green tunic’d hero to save the day. The difference here is while Zelda rules over Hyrule, Princess Hilda rules over Lorule, which is being torn apart. As I said, standard Zelda story, but very intriguing with twists and turns that will keep you guessing. The old way of progressing through a Zelda game required you to tackle the dungeons in a specific order to obtain the upgrades necessary to move on to the next. Those linear days are gone my friends. Now if you have the rupees, you can own the upgrades necessary to progress through any dungeon you want. You “rent” things like the boomerang, hookshot, and all the other standard Zelda items from Ravio. Once you have the items, it’s up to you to determine which one is used for which dungeon. The real catch to this rental structure is, if you die whatever items you were renting are returned to Ravio and you must rent them again. This can become troublesome in the boss battles, as they can be quite tough. However, it is a great way to remove the linearity from the game and make the formula we are used to feel fresh and new. There are a few exceptions to this “rental” structure, but they are easily worked in to the story. The other new gameplay mechanic is Link’s ability to become a painting on flat surfaces. Link literally becomes controllable art on the walls. This allows link to slip between cracks, escape through prison bars, and go through portals to reach Lorule. The new power also becomes a life saver when facing boss battles, as you are semi-invincible when in the walls. Both the wall phasing and items have a meter that limits the use of them, but it replenishes when not in use. Of course, what new game would be complete without collectibles? There are collectibles in the game that allow you to not only upgrade your items as you progress, but also upgrade the Master Sword. Hidden within certain dungeons are materials that allow the Master Sword upgrades. Also, the fetch quest of finding 100 Maiamais for Mother Maiamai allows you to upgrade all the items from Ravio’s shop. While not completely necessary, this does give the game a tad bit more gameplay time. With how beautiful this game looks on the 3DS, who can blame you for wanting to spend more time in the 2 kingdoms? Speaking of graphics, the game really is stunning to look at. The subtle things are what really make the game pop. Everything from the original SNES is there but they have been upgraded immensely. While everything is still small and doesn’t have the super-sharp HD look of bigger screen consoles, the 3DS really does a great job with this one. The 3D is put to decent use, but definitely not necessary to having the full experience. The music has also been reworked and fully orchestrated. The tunes will seem familiar to fans and have you humming along as you play right from the very beginning. In summation, this is a Zelda fan’s dream. The beautiful graphics for a portable game are great and music that sticks with you. Gameplay is tight and exactly what you’d expect from a Zelda game. The new rental system works quite well and allows you to tackle the game like you’ve never been able to before. While a rehashed map may be a detriment to some, it doesn’t hurt an overall great experience. As I said in the beginning, A Link Between Worlds is one of the most enjoyable games I’ve had the pleasure of playing in years. I had brand new games sitting unopened that I had been anticipating for months and months, while I completed this one. While there has been no real shortage of great Zelda games in recent memory, this one really is this long time fan’s dream come true. Click here to view the article
  14. The latest game takes us back to the Hyrule from the SNES days. It not only takes us back there, but literally uses the exact same map from A Link To The Past and this is my only extremely minor complaint with the game. The map felt all too familiar and a tad bit lazy on Nintendo’s part. While this was a very slight downside to the game, it is in no way a detriment to the game and can also be viewed as strong suite. Much like a well worn pair of underpants, slipping back in to this world feels great. Yes, I’m aware of the contradiction in terms here, but if you’re under 20 years old and not in to classic gaming it will feel new to you. Besides, the rehashed map is literally an homage for what becomes an entirely new game when you begin to dig in to it and find the all new dungeons, progression system, and gameplay devices. The story is pretty much the standard Zelda story. Sticking close to the original SNES story, the sages (Including Princess Zelda) are kidnapped by the dark wizard Yuga in the hopes to release Ganon’s spirit from his prison and give him the ultimate power, the Triforce of Power. Of course it’s up to our green tunic’d hero to save the day. The difference here is while Zelda rules over Hyrule, Princess Hilda rules over Lorule, which is being torn apart. As I said, standard Zelda story, but very intriguing with twists and turns that will keep you guessing. The old way of progressing through a Zelda game required you to tackle the dungeons in a specific order to obtain the upgrades necessary to move on to the next. Those linear days are gone my friends. Now if you have the rupees, you can own the upgrades necessary to progress through any dungeon you want. You “rent” things like the boomerang, hookshot, and all the other standard Zelda items from Ravio. Once you have the items, it’s up to you to determine which one is used for which dungeon. The real catch to this rental structure is, if you die whatever items you were renting are returned to Ravio and you must rent them again. This can become troublesome in the boss battles, as they can be quite tough. However, it is a great way to remove the linearity from the game and make the formula we are used to feel fresh and new. There are a few exceptions to this “rental” structure, but they are easily worked in to the story. The other new gameplay mechanic is Link’s ability to become a painting on flat surfaces. Link literally becomes controllable art on the walls. This allows link to slip between cracks, escape through prison bars, and go through portals to reach Lorule. The new power also becomes a life saver when facing boss battles, as you are semi-invincible when in the walls. Both the wall phasing and items have a meter that limits the use of them, but it replenishes when not in use. Of course, what new game would be complete without collectibles? There are collectibles in the game that allow you to not only upgrade your items as you progress, but also upgrade the Master Sword. Hidden within certain dungeons are materials that allow the Master Sword upgrades. Also, the fetch quest of finding 100 Maiamais for Mother Maiamai allows you to upgrade all the items from Ravio’s shop. While not completely necessary, this does give the game a tad bit more gameplay time. With how beautiful this game looks on the 3DS, who can blame you for wanting to spend more time in the 2 kingdoms? Speaking of graphics, the game really is stunning to look at. The subtle things are what really make the game pop. Everything from the original SNES is there but they have been upgraded immensely. While everything is still small and doesn’t have the super-sharp HD look of bigger screen consoles, the 3DS really does a great job with this one. The 3D is put to decent use, but definitely not necessary to having the full experience. The music has also been reworked and fully orchestrated. The tunes will seem familiar to fans and have you humming along as you play right from the very beginning. In summation, this is a Zelda fan’s dream. The beautiful graphics for a portable game are great and music that sticks with you. Gameplay is tight and exactly what you’d expect from a Zelda game. The new rental system works quite well and allows you to tackle the game like you’ve never been able to before. While a rehashed map may be a detriment to some, it doesn’t hurt an overall great experience. As I said in the beginning, A Link Between Worlds is one of the most enjoyable games I’ve had the pleasure of playing in years. I had brand new games sitting unopened that I had been anticipating for months and months, while I completed this one. While there has been no real shortage of great Zelda games in recent memory, this one really is this long time fan’s dream come true. http://youtu.be/O_auhDR8VjU
  15. I have it and the season pass. Once I'm done with Link Between Worlds and Assassin's Creed 4, it is next.
  16. This game sits still shrink wrapped on my shelf. Along with The Last of Us, Splinter Cell Blacklist, Wonderful 101, Rocksmith 2014, Monster Hunter 3 Ultimate, and a slew of others. I am ashamed. At least my Batman season pass will get me the DLC. lol
  17. And there you have it folks, what I think is our first kid review of a game. After watching him play it on the iPad, I think it was a little easy for him and hope they bring some harder puzzles out in an update. However, overall, he, his friends, and his sister had a great time with it. For $0.99 you can't go wrong with fart noises, jazzy music, and cute doggies. If you have smaller kids, I think this would be right up their alley.
  18. As I said, I have never touched a Dead Island game before and I was worried I wouldn’t be the right person to review its follow-up, however after playing the game; I think my fears were unwarranted. While the game isn’t great, it’s not terrible by any means. The visceral feeling of dismembering zombies with all sorts of weapons really works, especially in co-op. There are tons of quests, environments, weapons, and zombie types to keep things fresh throughout. Also, the character progression system is much like other games of the type and gives you the “One More Level” feeling that any good game should. You will find yourself up to the wee hours of the morning before you know it. The game features, as expected, 4 player co-op and this is where the game really shines. I was only able to test it out with 2 players, but what I can imagine 4 players would only enhance the experience greatly. The character classes complement each other so well. I chose Sam B. and my co-op partner was Xian. Where Xian would work to sneak behind the zombies to use her bladed weapons with sneak attacks, I would face them head on and bash their heads in with mainly blunt weapons. The co-op is also great because no matter your level, you will always be fighting zombies at your same level. While your partner, who may be at a lower/higher level than you, will be fighting zombies at their same level. I’ve read this was patched in to the original game later and really is a good feature. This allows you to play with your buddies and keeps you from managing multiple characters at various levels. Now, you may have noticed I have yet to mention anything about the story in Dead Island Riptide. This is for good reason and brings me to my first issue with the game. The story is useless here and very much seems like an afterthought. Almost as if the game and environment were created and the story was tacked on later. Picking up where the first game left off and moving the survivors (And a new survivor apparently) to a new island full of rampaging zombies just isn’t inventive or taking any type of story leap. The cut scenes move the story along fairly well. Voice acting is mixed here. Some are quite good, others are just awful. A useless story isn’t always a bad thing though. In this case, strategizing before heading out on a mission can be done at almost any time without worrying about missing anything in a cut scene or during dialogue. Speaking of cut scenes, this brings me to my next semi-gripe with the game. It’s not pretty. Screen tearing, texture pop in/out, frame drop issues, etc all plague the game. It doesn’t ever become a real problem, but in today’s gaming world, these things shouldn’t ever be an issue. Reports online show that the PS3 shows the most problems and the PC is the most solid overall. Playing on the Xbox 360 did show some of these issues but I’ve not run in to anything game breaking. Being an RPG, Riptide succeeds in keeping you busy. Story missions, side quests, team missions, and just general exploration keeps you from ever getting bored while on the island. All these things keep the game fun and help you to ignore its shortcomings. I think if these weren’t there the game would fare much worse. The only stumble the game makes in this area is not giving you an open world to explore after you complete the game. Be sure to get your missions done prior to making the push to the end. Overall Dead Island Riptide is a solid RPG. Never playing the first game doesn’t pose any problems and honestly may help some to overlook some of the issues. Graphically the game isn’t a stunner, which is extremely disappointing in today’s gaming climate. Also, the story really needs to be looked at for any more sequels. Hopefully it can be salvaged down the line. However, the game play actually saves the day. Dismembering zombies with buddies and having an overflowing quest log of things to do is great fun. In summation, Dead Island Riptide is a decent game. If you’re looking for something fun to play with friends or are a fan of the first game, I’d recommend picking this one up.
  19. The story centers on Dust, a somewhat cloaked figure that is woken up in the forest by a mystical talking sword called Ahrah and a flying sidekick named Fidget. As Dust awakens, he steps in to a world that is being overrun by monsters and runs across a village that needs to be saved from an impending monster horde. From there, the story of Dust's past and a war between races unfolds. With Fidget and Ahrah in tow, Dust sets out on his quest to regain his memories and determine what is going on in the world. I don’t want to go too much in to the story and ruin it, but suffice to say, it is an amazing ride and one of the better stories I’ve played through in a long while in gaming. One of The first thing you're going to notice about the game is how absolutely beautiful everything is. The game evokes a Studio Ghibli or old-school Disney feel with animations and overall art style. Everything is so amazingly well done and detailed; it is almost hard to put in to words. Dean's influences seem to stem from various different places within the game. You can see Eyvind Earle and many other great animators in his art style. The character animations of Dust, Fidget, all the enemies and NPCs are fluid and detailed. The environments almost become a character of their own, as well. Each new area is different enough to feel new, but cohesive enough to feel like one fantastical world. The new enemy designs fit right in with the new areas as well. It really is the most beautiful game on Xbox Live Arcade to date. Also, in the menus, you have the ability to customize the size of your HUD. A small touch, but not unwelcomed by this reviewer. Controls for Dust are just as good as the animation. A fairly deep combo system is in place for you to switch between your various sword attacks and add in Fidget's attacks for screen spanning supers. Aerial combos are also added in to the mix. The combat feels a lot like a fighting game, more akin to a Marvel Vs. Capcom game and Dust's combos are just as deep as any of the characters in one of those games. Being a Metroidvania style game, you gain new abilities as you play through the game as well. Wall jumps, dodges, and more abilities are given as you progress. The RPG elements of the game are implemented extremely well. You upgrade your abilities with gems after each level. Abilities include the standard Health, Defense, and Luck. You can also upgrade Fidget’s abilities in the same manner, making her attacks stronger. Item upgrades that modify your different abilities are also implemented quite well. You get different armors for defense. Rings and necklaces are used for luck and attack. There is also a special abilities section of items that is good for a multitude of upgrades. The items can be found in the world, but they can also be crafted in Dust's crafting aspect. Throughout the game, you will find different blueprints and materials that can be used to create a good number of the different items in the game. This was really unexpected for me and is an addition layer in an already deep game. I really enjoyed seeking out the materials and deciding which items would do the most good to upgrade my abilities. I generally dislike the tedium of RPGs but somehow Dean has infused so much in the game that I quickly changed my mind. Along with all this, there are numerous main quests to be completed throughout the game to progress the story. Also, as you meet NPCs in the game and talk with them, they will give you various side missions to complete. One particular mission had you helping a character that you saved at the very beginning of the game find his lost pocket watch he lost during his scuffle with the monsters towards the beginning of the game. Coincidentally enough, the characters name is ‘Geehan’. One can only assume this character (Chris Geehan of Hyperduck-Love you Chris) and quite a few others are based on real life counterparts. There are also special appearances by other indie game characters that will give you permanent stat upgrades. These types of things only add to the charm of Dust. The sound is another stellar aspect of the game. The sound effects are spot on for everything, right down to the sound of the wind blowing through the trees. Voice acting was something I didn’t expect in the game. Every main character and NPC is very well voice acted and fit right in to the beautiful graphics. Fidget is funny and has a sheepish sensibility that works well with Dust’s brash attitude. Ahrah is the mentor like voice or reason throughout and the various other characters are just as well done. The soundtrack is one of the strongest I’ve heard in gaming to date. Now I may be partial to their work, but Hyperduck Soundworks really hits a homerun with this one. Nothing is ever overbearing and everything meshes together so well, it’s truly amazing. I can’t say enough good things about the guy’s work and we look forward to being able to say ‘We knew these guys when…”. Don’t forget about us guys. Overall the game is very, very good. The story will hold your interest at every turn and even surprise you in how good it is at points. The graphics are better than almost any game I’ve played in recent memory. Just knowing the game was animated by one man really makes things all the more impressive. Controls are spot on and give a good Symphony of the Night feel as you play through the game. The Castlevania nods can’t be overlooked and shouldn’t be. As I said above, the deep combo system and crafting of items is a very welcome and unexpected addition in the game. Sound effects and voiceovers go a long way in immersing you further in to the world of Dust. Hyperducks score is sweeping and engaging. I found myself wanting to just stand around and listen to the soundtrack. I can’t wait for it to release for purchase. In summation, if you enjoy beautiful and well crafted gaming on a Metroidvania level, go spend your 1200 Microsoft points on this game right now. It won’t disappoint you in the least and is my new favorite game of the year hands down.
  20. The game starts in a very familiar way, but with some subtle differences. Einstein is loaded in to the DeLoreon and sent 1 minute in to the future. This is where things that you thought you knew, go off the rails. Once you take control of Marty you are put in Doc's lab to get a feel for how things will play. The controls handle well for an adventure game. Using the left control stick you will guide Marty around in the lab and run in to a few familiar characters. You'll also recognize quite a few of Doc's inventions and items from the movies around his lab. As you search for clues to determine Doc's whereabouts, you will use some simple dialogue trees to talk with familiar and new faces around Hill Valley. Combine the bits of dialogue with different environmental elements and you get the main portion of the gameplay. These play out like puzzles. Taking the cues from the conversations and actions that characters take, you use different things in the area to solve these puzzles. It really does make for a good combination and you rarely feel stuck, which is big in a game like this. Controls are a bit hit and miss here. They work well enough but a get awkward every once in a while with certain camera angles and environmental elements getting in the way. It's not a game breaker but a little more refinement would have been good. Graphically the game looks good. All the characters are easily identifiable from a glance and they really fit in with the overall aesthetic of the game. It's when the characters start to talk that the game really shines. The voice acting is truly top notch. Bringing in Christopher Lloyd was the greatest idea and A.J. LoCascio does an amazing job as Marty. There are times that even the biggest fan of Back to the Future would be hard pressed to identify whether it was really Michael J. Fox or A.J. The game is broken in to 5 episodes and as you play through they get progressively better. The game stays very true to the series and is a very welcome addition for fans. The disc based version of the games on PS3 are the exact same as the PSN versions (All the episodes are available on PS3, PSN, PC, and iOS devices.) and that's really my only major problem with the games. It would have been really nice to get a few extras on the disc. Maybe a version with commentary by the voice actors and designers or even have Bob Gale come in for commentary. Small quibbles aside, any fan of Back to the Future should pick up every episode and play through them and relish every moment of the continued story. So, don't be a slacker like the McFly's and go pick this up.
  21. Jurassic Park fans are one earth-shaking footstep closer to sinking their teeth into the anticipated release of Jurassic Park: The Game, as Telltale Games, the leading independent digital publisher and developer of episodic interactive entertainment, today announced that Jurassic Park: The Game has gone gold. The game is set to launch on November 15 for the Xbox 360® video game and entertainment system from Microsoft; PlayStation®Network for PlayStation®3, Windows PC and Mac. An iPad version of the game is also in development and will release shortly after November 15th via the iTunes AppStore. Jurassic Park: The Game breaks new ground for Telltale Games as it is the first-ever simultaneous, multi-platform launch in company history, as well as its first retail Xbox 360 product. These milestones result from Telltale’s long-term growth strategy to add a retail component to its global digital distribution acumen, as well as broaden its development capabilities across all popular gaming platforms. “Jurassic Park: The Game continues a series of ‘firsts’ for the company and highlights the strategic transformation we’ve undergone to become a multi-platform publisher,” says Telltale’s co-Founder and CEO, Dan Connors. “This holiday, millions of consumers will be able to experience this all new Jurassic Park adventure no matter what their platform of choice is.” Jurassic Park: The Game is a cinematic adventure that takes players back to Isla Nublar - the site of Jurassic Park - during the events of the first movie. It allows them to experience Jurassic Park as they never have before in an interactive format. In addition to locations and creatures familiar to fans of the movie, the game offers new areas to explore and new prehistoric beasts to survive in a game that combines fast-paced action, exploration and puzzle-solving. Fans can benefit from the following exclusive pre-order offers before November 15th: Pre-order the Xbox 360 version from Gamestop to receive a T-Rex avatar pet. Pre-order the PC/Mac version from the Telltale Online Store (www.telltalegames.com) to qualify for $10 off the Deluxe Edition of the game ($39.99, regularly $49.99). Jurassic Park: The Game is rated T for Teen. For more details and information, please visit http://www.telltalegames.com/jurassicpark.
  22. Telltale is proud to announce that their acclaimed Back to the Future: The Game is now available at retail for PlayStation 3 and Nintendo Wii. Available for the incredible price of only $19.99, Telltale Game’s acclaimed extension of the blockbuster movie trilogy has arrived on store shelves just in time for the holidays. So strap in, power up the flux capacitor and put the continued time traveling journeys of Doc Brown and Marty McFly at the top of your gift list. If the Back to the Future fan on your shopping list has yet to experience the game that made Joystiq.com say “…managed to make me feel eight years old again” or IGN.com happily report that the game is “...a welcome surprise - it's a movie-inspired game that doesn't suck”, then now is your chance to give them the perfect holiday gift of Marty and Doc’s continued time spanning adventures, all on one disc! In Back to the Future: The Game, players will travel through time as Marty McFly and play in a cinematic adventure true to the films. Back to the Future: The Game features a new storyline by original film series co-creator, screenwriter and producer Bob Gale along with the vocal talents of original movie cast members Christopher Lloyd (‘Doc’ Brown) and Claudia Wells (Jennifer Parker), with special cameo appearances by the one and only Michael J. Fox. It also introduces the spookily-accurate voice talent of A.J. LoCascio as Marty McFly.
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