The sanity effect, I felt, lent heavily to the game, especially since it was an entire Lovecraftian "feel". (especially with lines about iirc, spiraling towers and impossible geometry) Calling your own sanity into question during the game is something that I feel Amnesia kind of had cornered rather well, especially with the fact that they did have some portions where you could spawn hallucinations if Daniel's sanity was too low. They may not have had to do the blur effect, but they should have done SOMETHING with sanity. Anything. Hallucinations, pitfalls that aren't there, monsters swarming from all corners, all the lights going out. Whatever. Maybe more Eternal Darkness stuff. They mentioned he had that fear of dirt, I really feel that the longer you took to get to the decontamination chambers, the heavier you should be punished.. or something. I do agree that the feel of this is more The Chinese Room than Frictional Games. I'm hoping that Frictional Games does create more games, and learns not to lean on other companies as heavily in the future - I felt like this detracted from the series, not added to it.