According to Eurogamer, Vávra had previously announced the idea for Kingdom Come: Deliverance which runs on CryEngine 3, a year ago with hopes of publishing the title on next-gen consoles and PC sometime in 2015.
"Deliverance promises no magic, high fantasy or mythical overtones - it draws its inspiration instead from historically authentic characters, themes, and warfare," claimed a press release that was sent to Eurogamer. "The team's ambition for Kingdom Come: Deliverance is growing this ever-maturing sandbox genre in a believable, real-world context and scope. To that end, we're harnessing CryEngine 3, non-linear narrative, varied freedom in character progression, and a consequence-laden living world in ways that have never been possible until now."
The only problem is, the Czech based studio; Warhorse Studios is facing rejection from companies such as an American company who Warhorse claims in a blog post told them that "they didn’t think the game would fly with Americans." Warhorse went on to explain, "We’ve faced rejection from other companies, too, of course, but that one was perhaps the most painful."
The rejection continued with "One investment banker from London told us in no uncertain terms that PC and consoles are dead, and if we're not making a free-to-play MMO for iPad, we've got no chance," claimed Warhorse in the same blog post.
The idea behind Kingdom Come: Deliverance did find some short success with a private investor; Zdenek Bakala who happens to be one of them richest men in the Czech Republic donating $3-$4 million dollars towards the project.
Warhorse Studios did release a teaser trailer for Kingdom Come: Deliverance, followed by a gameplay trailer which you can find on Eurogamer.
via Eurogamer and Warhorse Studios
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