PeeKnuckle Posted May 10, 2013 Share Posted May 10, 2013 Introducing new characters to a game like Borderlands 2 so long after launch can be a risky proposition. Most players have made it through the retail game and the available DLC, and the prospect of starting over with a new Vault Hunter might not be terribly appealing. Taking on a challenge like this (and asking players to invest another $10) might seem crazy. Thankfully, so is Krieg, the sixth Vault Hunter. The protagonists of the Borderlands series aren’t traditional heroes. They aren’t in it for helping the little guy (as any Bandit Midget will attest). It’s the fortune and glory that appeals to them, and if that means helping out the local population (and robots) to get it, so be it. Unlike the other five characters, Krieg isn’t an anti-hero, he’s one of the bad guys. Sort of. You see, Krieg is quite literally of two minds about his role in life. The poor, giant, scary bandit suffers from a split personality, with one a raging lunatic and the other a calm, level-headed foil. The writing behind him is masterful, and players will be treated to debates between the two halves at random intervals.Krieg’s skills are not as fractured as his psyche. He clearly evokes his bandit past, charging into battle with his buzz axe active ability. In some ways, he reminds me of playing as Brick, with a couple of significant differences. Krieg can throw his buzz axe when rampaging, and each melee swipe he connects with will refill his health entirely. Unfortunately, there’s a long recharge on it (120 seconds), which makes for strategic use unless you pursue skills that can speed up the timer. Read onhttp://www.gameinformer.com/b/news/archive/2013/05/10/borderlands-2-introduces-psycho-killer.aspx Link to comment Share on other sites More sharing options...
PeeKnuckle Posted May 10, 2013 Author Share Posted May 10, 2013 Some videohttp://www.ign.com/videos/2013/05/10/borderlands-2-krieg-the-psycho-gameplay-commentary Link to comment Share on other sites More sharing options...
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