All the usual gameplay elements are still here and essentially the same. This time around, after escaping from a septic tank out in the countryside and getting back to civilization, you find yourself in a local festival known as Clapfest. You make your way through the festival, talking to people and picking up odd knick-knacks with which to solve the various problems you run into. It was kind of nice to have the game take place in one mostly contiguous area, as opposed to using a map to travel to various locations around the city. The map is still there for convenience, but you can mostly walk from one end of the playable area to the other without using it.
The humor seems to be improved a bit compared to the second game, which at times felt a little hit and miss. I never knew that shooting a giant vibrator out of a colossal pair of stretchy underpants could be so satisfying. The story feels a bit more meaningful as well. Whereas you spent most of the second episode trying to find the identity of the terrorist (even though it was kind of obvious from the very first episode), in this installment you must thwart his evil plans to destroy Clapper's Wreake and stop him once and for all. Just when you think you've gotten to the final confrontation and ending cutscene, the game has a bit more to offer as you finish up the case. It's length was on par with the second game. Still short, but not too bad of a length.
Hector: Badge of Carnage - Episode 3: Beyond Reasonable Doom (hey, I gotta say the whole name at least once in the review) provides a fairly satisfying conclusion to the Hector trilogy. It's been a long, dark, and filthy journey, but in the end it was worth a few good laughs. The series overall was enjoyable, and this final episode is definitely worth checking out if you're a fan of the series.
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