Gara was asked how the Playstation Network has improved their download speed and responded by stating, "First of all, it is definitely going to grow as a means of consumption. And there are big innovations in the PS4 to make it more attractive and more easy gamer wise to want to download. The Play as you Download functionality, for example, means you don't need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file - I think it's cracking on for 50GB. It looks it, too, when you see it."
In a separate interview between Eurogamer and Killzone: Shadow Fall developer Guerrilla Games, it was announced that the game will run at 60 fps "a lot of the time". Lead designer Eric Boltjes explained why the multiplayer cannot run at 60 fps..
"The reason for that is tricky. Running 60 has become this Holy Grail. Suddenly people think if you run 60 your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier. So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true. Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway".
Killzone: Shadow Fall is releasing November 15th alongside the PS4.
via Eurogamer
Recommended Comments
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now