If you have experienced the underrated and very innovative first person shooter meets portal and gravity manipulator then you know that the gameplay from Prey rests heavily on making portals to transport the main character Tommy to and from areas in the game. Human Head Studios has announced that the portals and gravity manipulation will not be making their return in Prey 2.
The announcement came from lead designer Chris Reinhart as he spoke to PSM3.
"We explored a lot of the ways you could use portals and gravity in combat, and I really wanted to shift away from making it too much of a puzzle game. Portals and gravity were the functions of The Sphere [the mothership in the original game]. And The Sphere’s gone.”
Unfortunately for Human Head Studios their decision to remove a core part of the Prey series might not sit so well with fans of the series who are waiting to get their hands on Prey 2 next year and have praised Human Head Studios for taking a step out of the norm.
via Beef Jack
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