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Graphics card maker nVidia has issued an apology to GeForce GPU users who have encountered "major performance and stability issues" with Tomb Raider in maximum settings. Tomb Raider (2013) Screenshot nVidia's Andrew Burnes placed the blame on Crystal Dynamics failing to provide a final build of the game with enough lead time ahead of its release, which introduced new issues that were not present in previously-provided builds. "We are aware of major performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings," said Burnes. Read on Source/Credit [CVG]