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Cru Hunter

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About Cru Hunter

  • Birthday 07/08/1992

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    Washington State, US
  • Interests
    In College with a major in Architecture; Gaming

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  1. If you've been waiting all these years to sell that box of wires named "GameCube," you've waited a bit too long. As of April 2nd, GameStop will not accept trade-ins for the system, its games, or any of its affiliated accessories. This news holds some nostalgic value for me, as the GameCube was the first console I ever owned, and Super Smash Brothers: Melee was the first game I bought for it. Still, I don't really miss the system. At the moment, GameStop is still selling used consoles, games, and accessories, so if you're into collector's items, you're free to help yourself to the gamut of stuff your local GameStop store is bound to have in stock. via Game Informer
  2. The Last Guardian, a game in the works by Team Ico, was recently pulled from GameStop's pre-order listings, which prompted the following automated message to be sent to all gamers who pre-ordered their copy of the game: "Hello, this is GameStop calling with important news regarding your reservation. We've been notified by the vendor that The Last Guardian has been canceled. To reserve a different title or have your reservation money refunded, please go to your local store. "To repeat, we've been notified that the vendor has canceled production of the game The Last Guardian. If you have any questions please call your local store. Thank you. Goodbye." When Kotaku, GameInformer, and other big-name game news networks contacted Sony in a frenzy, the publisher replied to every inquiry with the short and succinct statements: "It's not true. The game is still in development. It hasn't been canceled." Gamers breathed a little easier thereafter, and GameStop sent out an official explanation as to why the mixup occurred: "The Last Guardian has not been canceled by Sony as we incorrectly stated in an automated call to reservation customers. Because the game did not have a specific release date, GameStop made the decision to remove the game from our system. The Last Guardian will be reinstated for pre-order when a firm launch date is known." So, thankfully, the game is still in production, although no specific release date is known. The game is a Playstation 3 exclusive title, under production by Team Ico Studios, and a delaying of the release date until 2012 was revealed on April 20, 2011. The Last Guardian will have thematic similarities to previous Team Ico games, namely Ico and Shadow of the Colossus. While the game doesn't have its own official website, you can still f ind more about it by viewing the trailer below. The description for the game reads: "The Last Guardian is the third game by the acclaimed development staff behind ICO and Shadow of the Colossus. In the game, a young boy and a bizarre, gigantic creature form a heartfelt bond as they attempt to maneuver their way through an unfriendly world." http://www.youtube.com/watch?v=EHzHoMT5eRg Sources: EuroGamer.net: http://www.eurogamer...elease-schedule GameInformer.com: http://www.gameinfor...-cancelled.aspx
  3. Bethesda's games are very well known for the sheer amount of in-game content included in their titles. The studio has made some of the biggest and most detailed maps in games today, maps that provide hundreds of hours of possible quests. And that's just for one playthrough. I personally have sunk in over two hundred hours into both The Elder Scrolls IV: Oblivion and Fallout 3. But what if I were to tell you that the highly anticipated Elder Scrolls sequel, Skryim, could be completed in 2 hours and 16 minutes? In an internal competition, the developers raced through the game to see how fast they could complete it. The top two scores were clocked in at 2 hours, 36 minutes, and 2 hours, 16 minutes. The former time is held by a rep from the development team, Jeff Browne, while the latter is held by a representative from Bethesda QA, Sam Bernstein. However, don't start thinking that Skyrim is actually that short. To begin with, those times are an hour longer than previous record speed runs in Oblivion and Fallout 3 (which was completed in a mere 75 minutes). Also of note is that both record holders are people who know the intricacies of the game mechanics (they'd better since they've been working on it for years), and both took two totally different methods to complete Skyrim, which is a testament to how unique the game's playthroughs will be for each player. So rest assured, Skyrim will take you at least twice as long to complete than Fallout 3 if you take your time and explore. If you've been living under a rock and don't know why people are excited for the next installment to the Elder Scrolls series, you can head over to the game's main website to find out more about the epic title, slated for release on November 11. via Eurogamer and Gamespot
  4. Surely most have heard of this by now, but Steve Jobs, the genius who gave us all the iPod, iPhone, and iPad, which exploded into the App and digital music age we are all enjoying today and will enjoy for generations to come, died today as a result of a rare pancreatic cancer. Let us all remember a man who fundamentally and forever changed the way we listen to music, interact with computers, and explore the possibilities of technology. Here are statements from other important individuals and organizations about Steve's passing: "Apple has lost a visionary and creative genius, and the world has lost an amazing human being. Those of us who have been fortunate enough to know and work with Steve have lost a dear friend and an inspiring mentor. Steve leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple." - Apple Apple CEO Cook: "[Apple has lost] a visionary and creative genius." "Steve leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple," he said. Bill Gates: "[it had] been an insanely great honor" to work with his long-time rival. "The world rarely sees someone who has had the profound impact Steve has had, the effects of which will be felt for many generations to come," Gates said in a statement. "Steve, thank you for being a mentor and a friend. Thanks for showing that what you build can change the world. I will miss you." - Mark Zuckerberg "Today the world lost a visionary leader, the technology industry lost an iconic legend, and I lost a friend and fellow founder. The legacy of Steve Jobs will be remembered for generations to come. My thoughts and prayers go out to his family and to the Apple team." Michael Dell, CEO and founder Dell Inc. Please take a moment to remember this incredible man, persevering entrepreneur, and radical visionary. Jobs' family has requested privacy, but you can send your thoughts, condolences and prayers to rememberingsteve@apple.com.
  5. Valve had stated that free DLC would be coming out over the summer. Well, it's now near the middle of Fall, and finally Valve has released details on Portal 2's first DLC pack, titled "Peer Review". The DLC will add a new set of courses for Atlas and P-Body to complete, continuing the story of the pair of lovable robots "as you puzzle your way through a mysterious new co-op test track and once again match wits with GLaDOS." Also included are challenge courses for both the multiplayer and singleplayer components, backed up with leaderboard support. The free DLC pack will hit Steam, Xbox 360 and Playstation 3 on October 4th. So get those online friends of yours back into the game and tear through those courses. Or you could be antisocial and strive for gold in the singleplayer challenges. If they're anywhere as challenging as Portal's, it might take you a while. Thank goodness for YouTube guides right? Also important to note is that the third part of the Portal 2 soundtrack is available for free download. In case you wanted to download it, or missed out on the other two parts, you can download everything here. A bit of background about the stellar game Portal 2 as described by Gamespot.com: "Portal 2--which has shipped 2 million units--is the continuation of the 2007 Orange Box pack-in Portal. The single-player portion of the new title continues the travails of human lab rat Chell, who in the original game used a portal gun to create interdimensional openings on ceilings, walls, and floors in an effort to escape the Aperture Science labs and thwart the diabolical artificial intelligence known as GLaDOS. via GameSpot, 1up, and Eurogamer
  6. EA has recently added language to its end user license agreement that would waive a gamer's right to engage in a class action lawsuit with, aka "sue", the company over issues pertaining to its Origin PC service. This same language is used in online-capable EA games like Madden and FIFA online play. The clause goes as follows: "By accepting these terms, you and EA expressly waive the right to a trial by jury or to participate in a class action. YOU UNDERSTAND THAT BY THIS PROVISION, YOU AND EA ARE FOREGOING THE RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL. YOU AND EA AGREE THAT EACH MAY BRING CLAIMS AGAINST THE OTHER ONLY IN YOUR OR ITS INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING." This addition comes behind Sony's recent end user agreement changes, which came behind AT&T's similar move. According to the Supreme Court, which ruled 5-4 in favor of the clause, the act of forcing users to waive their right to sue a company when accepting the agreement is enforceable and legal. According to many customers affected by these changes, legality isn't the question; morality is. One user mentioned on GIO that you'd think EA would realize that adding a "you can't sue us" clause would be a hint that their business model may not be top notch. Unfortunately it seems corporations like EA lack the common sense to reach that conclusion, or they're simply too lazy to change their business model to better accommodate the needs of their consumers. Said customers do have the ability to exempt themselves from this rule, and thus accept the EULA while still being able to sue EA for future infractions. Thing is, within 30 days of accepting that modification, the customer would have to send a letter to EA that includes name, address, account ID, and a "clear statement that you do not wish to resolve disputes with any [EA] entity through arbitration." Oh EA, you had just gone from 'Evil' to 'Bad' when you sink back down by doing this type of thing. In response to this change in EA's EULA, many gamers are considering cancelling pre-orders of Battlefield 3. Why EA wants to stab customers in the back with these EULA changes, yet they spend millions of dollars trying to get people to love their games, is a mystery to me. One thing is for certain: now that at least three big corporations have done this type of thing, more will follow suit. One can hope they don't, however. I'd love to hear your thoughts on this issue. via VG247, GI, and PC World
  7. Gears of War 3, the last game in a trilogy that has been the definition of a successful console IP, has been out for only a few days, and it has dominated the game sales charts for September in both North America and Europe. According to Gamasutra.com, the game tops the multiplatform North America and Europe charts, while not fairing as well in Japan since it's placed third behind Dark Souls and ICO/Wanda to Kyozou Limited Box. However, when only Xbox 360 game sales are taken into account, it comes as no surprise to see Gears of War 3 top all of the sales charts, even Japan's. Charts taken from Gamasutra.com: Multiplatform North America: 1. Gears of War 3 (Microsoft, X360), 2. Zumba Fitness (Majesco, Wii), 3. Test Drive Unlimited 2 - Download Edition (Atari), 4. Dead Island (Deep Silver, X360), 5. Madden NFL 12 (EA Sports, X360). Japan: 1. Dark Souls (From Software, PS3), 2. ICO/Wanda to Kyozou Limited Box (SCEI, PS3), 3. Gears of War 3 (Microsoft, X360), 4. Dark Souls - Limited Edition (From Software, PS3), 5. Yu-Gi-Oh! 5D's Tag Force 6 (Konami, PSP). UK: 1. Gears of War 3 (Microsoft, X360), 2. Zumba Fitness (505 Games, Wii), 3. Dead Island (Deep Silver, X360), 4. Michael Jackson: The Experience (Ubisoft, Wii), 5. Dead Island (Deep Silver, PS3). Xbox 360 North America: 1. Gears of War 3 (Microsoft), 2. Dead Island (Deep Silver), 3. Madden NFL 12 (EA Sports), 4. Call of Duty: Black Ops (Activision), 5. Halo Reach (Microsoft). Japan: 1. Gears of War 3 (Microsoft), 2. Gears of War 3 - Limited Edition (Microsoft), 3. Gears of War Twin Pack (Microsoft), 4. Monster Hunter Frontier Online Anniversary 2011 Premium Package (Capcom), 5. Steins;Gate: Hiyoku Renri no Darling (5pb). UK: 1. Gears of War 3 (Microsoft), 2. Dead Island (Deep Silver), 3. Halo Reach (Microsoft), 4. Deus Ex: Human Revolution - Limited Edition (Square Enix), 5. Call of Duty: Modern Warfare 2 (Activision). Gamers weren't the only people taking interest in Gears of War these past few days; the famous TV persona Conan O'Brien made a little sketch about the game, detailing the more emotional side of Gears of War 3, which may have turned some hardcore fans away from the series as a result. Check it out below: http://teamcoco.com/video/gears-of-war Last but not least, it seems as though Epic Games took the liberty to include a lot of Easter Eggs, like rotating spits over a fireplace or a hidden reference to the 'two-piece', a common tactic used in Gears of War 2's multiplayer. These Easter Eggs are hidden all over the place, both in multiplayer maps like Gridlock, and single-player campaign levels. IGN has an entire article dedicated to finding more Easter Eggs from Gears of War 3, and anyone who's interested can check the page out here, which has detailed descriptions on how to find them; some have videos as well
  8. The game on many people's minds at the moment is Gears of War 3, which will release tonight at 12AM to the general public. Epic's promising a solid and interesting campaign and is backing up the multiplayer with dedicated servers this time around. Xbox Magazine managed to flag down Epic's Cliffy B for an in-depth interview about what fans could expect about the game when they play it, what the team thinks about the scores the game has received, and where Epic will be going, if anywhere, with the Gears of War franchise from here. You can find a link to the interview here. Also detailed in the interview are tidbits of info about Horde mode, the interactions between Anya and Marcus, and what Cliff thinks about that terrible horror movie involving something about a centipede. Gears of War 3 is the final game in the trilogy that started back in 2006, and aims to tie up all loose ends of the overarching storyline and characters. After the events of Gears 2, the COG has disbanded and what remains of their forces reside on the isolated island of Vectes, where the hard process of starting over after the war with the Locust has begun. Their hopes of living in peace are dashed quickly once the glowing, mutating Lambent show up, looking to replace the Locust as the driving force of human extinction. While their numbers have dramatically dwindled as a result of events from Gears 2, the Locust are not down and out, as many still survive as Savages. Below is the latest trailer for Gears of War 3, which does its best to emote the sense of impending destruction by the Lambent and the struggle for survival: http://youtu.be/U5AVJXw--IQ I for one cannot wait to play it. While I'm not getting it on midnight, I hope to play it day one
  9. Deus Ex: Human Revolution is a highly praised game by both reviewers and gamers alike. Ask about the game and they will respond with stories about great combat experiences or the deep morals that tag along with a stellar plot. Ask these people about Deus Ex: HR's boss battles, however, and you'll get different reactions entirely, ranging from disgust to stories of how boring the fights were. Outside of the boss encounters, the game shines brightly, so it should come as no surprise that many have wondered how Eidos could go so wrong with one specific part of the game. As it turns out, Eidos didn't go wrong with these bosses at all, as they didn't even make the sequences; they gave the job of making boss battles to a group called GRIP Entertainment, an independent developer also established in Montreal. The president, Dr. Paul A. Kruszewski, released a video (which you can watch below) describing how his company came to take on the project Eidos gave them, what the process was to making these notorious sequences, and what their past experiences were with gaming and video game technology. http://youtu.be/i9YbSkOW7sU I decided to venture over to GRIP's website just to understand a bit more about the company. After reading a bit into Dr. Paul A. Kruszewski from the group's site, he's received an apparently prestigious scholarship from the NSERC, and is 'respected around the world as [a] visionary in artificial intelligence and real-time computing'. So, knowing that, I guess the question is how he could have gone wrong about the process. via GIO and N4G
  10. Valve has always been known for its games' interesting premises, deep character development, and fun physics puzzles. Now, the developer is hoping to combine a love for learning math and physics, with interactive videogames. The videogame 'Portal' is no longer for just gamers; with the help of Valve's new 'Learn With Portals' program, it will be given to and used by students as well. For us gamers, the best part of the deal is that Portal is and will remain free until September 20th through Steam. So if you still haven't gotten your hands on the incredibly fun and ingenious game, now's the best time to do so. You can find the link to the 'Learn With Portals' page here, which will direct you to a brief summary of the program's mission statement, and a promotional video of a 7th-grade field-trip to Valve's studio (*accompanied by flight-attendant-like hand motions* the video is also provided for your convenience below). Best of all, there's also a link where you can get Portal for free. http://youtu.be/vpB2VwSC8xc It really is too bad: all I got to play in school was Oregon Trail. But on a more serious note, this whole program shows that games have immense educational potential if handled by a big-name developer that knows what they're doing. So, I give Valve +1 Cru Hunter point, and my stamp of approval. For those who don't know much about the 2007 game, here's a description of the game from the game's page on Steam: Portal™ is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay. via GIO and IGN
  11. Id Software starts off its advertising campaign for Rage with the release of a new TV Spot, featuring the visceral combat the game has always showcased, to the aptly titled song "Counting Bodies Like Sheep to the Rhythm of the War Drums" by the band A Perfect Circle. The fast pace and dark tones of the song do well when used in tandem with the guns, gore, wingsticks and the Wasteland this superb trailer shows off. Also featured are rocket-launchers, some of the enemies the player will encounter in their journey (a stories-tall, giant mutant and The Authority among others), and sweeping vistas of the large gang hideouts players can discover. You can watch the TV Spot below: http://www.youtube.com/watch?v=GooazR-tmG4 Rage is being developed by Id Software and published by Bethesda Softworks. In the development for quite some time (officially announced back in 2007), the game is shaping up to be a worthy competitor to other upcoming heavyweights. The player, an Ark survivor, wakes to a world struggling to rebound from the devastation of an asteroid impact from 2023. What's left of humanity lives in wastelands, contended by bandits, settlers, and mutants, and the player must survive in order to discover their past. The player, being an Ark survivor, has a large bounty on their head, leading to run-ins with the resident bandits and the game's main antagonists, The Authority, the remains of the land's 'official' government. The game is set to release for the Xbox 360, PS3, and PC on October 4.
  12. Today 343 Industries has released a little trailer detailing the ins and outs of the popular Halo 2 map, 'Headlong'. Tweaked and updated as it is for the launch of Halo: Anniversary, the map will still promote the frantic vehicle and sniper gameplay fans loved about original map, now re-named 'Breakneck'. The description reads as follows: Headlong – Section 21 once looked out onto the New Mombasa Orbital Elevator with pride and optimism. Now, with much of the city eviscerated by the Covenant’s brutal assault, the skyline remains only a shattered ghost of what it once was. Headlong provides a large, skyscraper-hemmed construction site with numerous vantage points for clever snipers as well as a large central basin for excellent vehicle combat. (8 - 16 players) http://youtu.be/69B3xQy1M4A Also important to note is the multiplayer beta for Halo CE: Anniversary starts on October 4th. Apparently there is a way to sign up for the beta, but at the moment of this post, I have yet to find the link. If you do, dear reader, feel free to post it in the comment section below. via Game Informer Written by: Cru Hunter
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