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Kevnvek

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  1. I feel the same way about it.  I've only played it a bit and gotten to about level 3 or 4 and not even far enough to leave the island I was started on (after you get out of the initial location; being unspecific for the NDA).  It just kind of feels like there's not a whole lot to do, and what there is, is too easy.  The combat is incredibly easy.  I'm used to playing TES games on at least hard to get the sense of the world actually being big and dangerous, and monster/bandit/dragon/etc. encounters actually being something to be wary of.  I even did a quest to banish an ancient evil body possessing spirit and it didn't feel as epic as it should have, what with all the dialog.  Just kill a few skeletons then activate a couple switches to kill the boss.

     

    I'll give it one more chance in a couple hours tonight while the beta is still live, but then I'm going to play some more Ni No Kuni.

  2. The main games have a pretty intricate and deep story, even with all of the weird little things that they throw in.  Metal Gear Rising was a little different and more into the future of the series in terms of technology, and quite a different style of game from the usual.

     

    This DLC sounds stupid to me though.  One of those useless "it was all just a dream" sort of things.  There were weird things in the series, but never blatantly aliens and time travel.

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    "When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III."

    http://us.battle.net.../blog/10974978/

    Click here to view the article

  4. Developed by: Volition, Inc.

    Published by: Deep Silver

    Platform: PC (Reviewed), PS3, Xbox 360

    Release Date: August 20th, 2013

    Players: Single Player and Co-op

    Rated M for Mature by the ESRB

    The Saint's Row series has lately become known for how ridiculous and over the top it is. But how do you top a game where you can run around beating people to death with a giant dildo bat?

    Apparently you not only make the player the president of the United States, but also give them superpowers. Saint's Row IV is a bit of a departure, even from how wacky the last game got. The Earth is threatened by evil alien overlord Zinyak, and the player and the gang are abducted right out of the oval office. Being trapped in a simulation a la The Matrix leads to some interesting gameplay possibilities, as well as tons of awesome references.

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    It's not long before you start getting super powers to play around with, and once you do, things change. A lot. I was pleasantly reminded of other power fantasy freeroamers like Crackdown and Prototype as I super sprinted, jumped over buildings, ran up walls, and glided through the air. I don't believe I even used a car more than was necessary for the few missions that required them.

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    Superpowers Kick Ass (sorry about that one).

    All of the great humor is still intact, and maybe even taken a bit further. Saint's Row IV is chock full of references to movies and other games. At some points it almost feels like a grand video game parody similar to the recent Deadpool (even including a few metaphysical references), but Saint's Row IV still manages to rein it in with it's own crazy plotline beyond just hilariously exploiting other games.

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    When choosing your character's voice during character creation, you are given the usual Male and Female 1, 2, and 3 voices, with the humorous addition of Nolan North listed by name as a seventh option. I really enjoyed Troy Baker's (Male 1) voice for the main character in Saint's Row: The Third, but the choice was obvious when presented with these options. There are even some funny moments where he breaks the fourth wall as a voice actor. When asked to continue causing mayhem, the player is asked to "Just be yourself!", to which a character with the Nolan voice will respond, "Be... Nolan? Ok." This breaking of the fourth wall again reminds me of his recent performance in Deadpool.

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    This is not a glitch, disturbingly enough.

    Throughout the course of the game you are given plenty of new toys to play with. I will state outright that I loathe dubstep, but I couldn't help but find myself using the Dubstep Gun as my mainstay weapon early in the game, for how simply overpowered it was. It's a weapon that shoots out energy blasts in sync with the dubstep music it plays, and the track it plays can be changed by choosing a different skin for the weapon (all weapons now have skins that can change the entire look, skin, and sometimes firing effect and sound of the weapon). (Opinion) Hey dubstep's so bad you can kill people with it. Go figure. Later in the game you can get a weapon which launches out black holes to absorb and destroy all enemies in a certain radius, which when coupled with infinite ammo unlocked in the upgrades menu (as with the previous game), is a force to be reckoned with.

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    Death by wub wub. What a way to go.

    The graphics are just as good as they were in Saint's Row: The Third. You play through a digital version of Steelport, complete with signs and billboards proclaiming things like "Obey authority", as if you are in the movie They Live!, while statues of your alien overlord oppressor watch on. I was a little let down that a large part of the clothing options seem to have been simply carried over from Saint's Row: The Third. The soundtrack includes many popular songs from various genres to hear on the radio as with the previous game and now an option to hear the radio while on foot, which is handy when you can run faster than any vehicle in the game. The soundtrack is once again often used to humorous effect to add drama and cheesiness to certain scenes.

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    The sidequests in the game consist almost entirely of the activities you find on the map, from racing through markers with your superpowers, to insurance fraud, tank mayhem, and everything in between. The structuring is such that you are rewarded for doing particular sets of these activities with things like new weapons and upgrades for your superpowers, so you are incentivized to seek out these activities. Later on you can even perform special side missions for some of your Homies to unlock superpowers for them, which they can use when you call them for back up.

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    Some activities are more entertaining than others. Speed Rift was one of my least favorites.

    The controls for both keyboard/mouse and controller worked perfectly fine and were well mapped out (and reconfigurable), but I had a bit of an issue with the weapon selection radial wheel. When using a controller you hold the B or O button (I used a PS3 controller on my PC) to bring up the radial menu and select your weapon with the left analog stick. This menu disappears the moment you release the button. On the keyboard you can scroll through your weapons with the scroll wheel or select them with a hotkey, 1-8 (or in my case 1-4 and Z X C V since they all cluster around the left hand on the keyboard). The problem is that using a scroll wheel on a radial menu isn't very intuitive. It rotates around in the direction you scroll, and for some reason you can't seem to just hold a button and move the mouse in a certain direction to select your weapon. Worse, even if you memorize which hotkey is for which weapon, tapping the button will always bring up the menu on the screen where it will hang for a full second, obscuring what you are doing without freezing time. It doesn't disappear nearly as quickly as when using a controller.

    One other thing that I wish was included, which hasn't been since Saint's Row 2, was the ability to replay specific missions. There are some fun ones that would be enjoyable to play again without having to manually keep a save before them or replay the whole game with a new character.

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    A lot of the clothing options are reused from The Third, but you can still be creative (or make a blatant cosplay)

    Saint's Row IV was a blast to play. Some may say that it's hardly Saint's Row at all anymore (after all, I barely even used cars in the game), but it's gone in an interesting direction regardless. I'd almost say it's like a big parody of Saint's Row, in a good way, and somewhat a parody of games in general. The superpowers add a great amount of fun factor to the experience. Why spend 10 minutes driving across the city when you can hop over buildings and dash or glide over there in 2? The humor, the fun gameplay, and all of the awesome references make this truly an enjoyable gaming experience, and a great example of what can make a game fun without trying to be too serious (but don't worry, it still has its moments).

    Click here to view the article

  5. Can I just say that Saint's Row IV has actually been really awesome and tons of fun, for reasons I don't want to spoil.  I haven't finished it yet, but I will soon and have a review up by the August 14th embargo date.

     

    Without going into too much detail, it is pretty different from the previous games, as they are going more into the wacky direction started in 3 (and to a smaller extent in 2), but there are just so many awesome things in it, and great references and humor.

     

    To be honest I think SR2 had the best balance of awesome/serious and wacky/fun.  SR1 tried to be super serious with some humor (kind of like GTA IV), but 2 got a bit more tongue-in-cheek while still being badass.  3 was a departure into the over-the-top silliness territory.  It was cool, but just started getting more and more out there.  Good, crazy fun, but not quite as much like the Saints Row of old anymore.  IV kind of takes that further.

  6. If you read it carefully, it actually doesn't change anything about how we thought used games will work on Xbox One.  Essentially, all Xbox One games will have XBLA DRM now.  You can probably buy the game online through the Xbox marketplace, but the discs exist solely to allow quicker installs and consume less bandwidth with their potentially large capacities, so people won't be so limited by their internet connections.  No one but the owner of the game (the one the DRM is linked to) and maybe people using the console that owns the DRM (just like XBLA DRM) can play it (and people playing together with the owner while the owner is logged on to their separate console).  If you borrow or rent a disc, you're basically just borrowing the ability to install the files of it without using bandwidth, and still have to buy it yourself.  Like installing a piece of software when the activation key's already been used and tied in to someone else's account.  This still kills the used game market.  This also gives Microsoft control over the price of games.  No matter how cheaply you buy a used disc, you'll still have to pay Microsoft's activation price for that game.  This way, they almost always get a portion of the money for the sale of a game, since unused game resales aren't nearly as common as used.

  7. The used game activation fee is probably why EA ditched the Online Pass program only days before the announcement of the Xbox One.  Consumers would be outraged at having to pay two separate fees to fully access their used games, let alone one.

     

    Spec wise the system sounds pretty good, 8 cores in the CPU is actually more than the 6 in my PC at the moment (though it doesn't say the power of each core), but I'm due to upgrade a few parts within a year or so anyways which would probably cost about what the console will or less.  8GB of RAM is also the same as my PC (though some people go total overkill and get more), and the 500GB HDD allows the installs to happen without consuming so much space.  Though the change to the much much higher capacity Blu-Ray format (smart choice, finally, but hopefully there's still a standard DVD/proprietary HDDVD reader for backwards compatibility) means the discs can be much larger, so maybe the extra space will still run down quickly.

     

    I wouldn't get one anytime soon though.  I still plan to overhaul my PC.  The cheapness and availability of PC games just blows away any supposed value that consoles have over PC.

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