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Kevnvek

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Everything posted by Kevnvek

  1. So, I apologize, but I've been meaning to make a post for some time now, but always doing other stuff. There's a lot going on in my life. I need to check in here more often. But anyways, I guess I'll do this bullet point style. Probably the coolest thing, I graduated from my community college in the Spring, getting three degrees with distinction and am transferring to UC Berkeley. I move on Monday. I'm going as an English major with a possibility of switching to Rhetoric. I also want to take at least one acting class if I have time. I have a girlfriend I've been dating for nearly five and a half months now, the longest I've ever been with one (there were only one or two before, but still). We click amazingly well mentally, especially since she has aspergers like me. So, we understand all of each other's quirks. It's not a very physical relationship, even after all this time, but we're getting there. It's harder for people like us, and with her it's like dealing with a younger version of myself before I managed my symptoms and reactions as well as I do now. We'll be long distance while I'm at Berkeley, but we'll make it work. I'm still gaming, but it's sporadic. Most of this summer I've been doing all kinds of stuff to get ready for Berkeley. I did buy an awesome $1000 gaming laptop though, so I'll have access to all of my PC stuff while I'm there (when I have time, mostly nights). The Acer Helios 300. The thing has a GTX 1060 in it and can run GTA V pretty much maxed out at 1080p, I'm pretty happy with it lol. Oh, uh my hair is super long again. I immediately realized I need to update my profile picture when I logged in. Not much else changed. I still look 5-10 years younger than I should because of all of the blood of the inno---the good genes, yeah, we'll go with good genes. I got into a trading card game called Magic the Gathering and was playing weekly with a group of friends, though I won't be able to now that I'm moving. I may try to find players at Berkeley. There will be a card shop across the street, but I also am going to be tight on money lol. On that note, I have fantastic financial aid. I got what's called a Blue and Gold scholarship, so I'm basically fully covered on tuition and living (in a campus owned apartment, two blocks from campus, with a private bedroom and only two roommates). I am not throwing away my shot (and yeah I got super into the musical play Hamilton). Not sure what else to update, or what I shared before. I guess just ask if you have any other questions. Where is best to reach you guys on voice chat? Don't even remember what app to use. Teamspeak? Mumble? gd it's been a while.
  2. Kevnvek

    Life Update - Overdue as Hell

    Also, damn, my hair is short again and I have to update my profile pic. XD If I had forgotten to change it last time to long, it would be accurate again.
  3. Kevnvek

    Life Update - Overdue as Hell

    (Why did I never reply to this from a year ago?) Associate's degrees from community college. English AA, Drama AA, and Elementary Teaching Prep AA (this one was something I figured I may as well get as I got it with my general requirements by taking certain ones). On that note, Berkeley is going fantastic for me. I'm declared in the English major and Creative Writing minor. This semester (which just finished, hence I'm back home for the summer) was awesome, I had classes on Folklore, Mythology, H. P. Lovecraft, and English literature 1750-1850. The first semester (last fall) I had an intro to creative writing, medieval literature, Novel to Film (Hitchcock), and Intro to Rhetoric, and next upcoming semester (Spring 2019) I have two more writing classes, English lit 1850-1950, and either a Rhetoric of New Media (study video game, chat room, modern storytelling and structure), Utopian Dystopian Film, or English Honors Thesis part 1 if I get accepted. I may just audit that film course to sit in it and discuss but not have to do the assignments, and not be in 20 units lol. I've been doing 17 or 16 units. You guys still on Discord or somewhere? I need to check in. I'll probably game a bit this summer, maybe even stream, but I'm also going to read a lot. I've barely been gaming at all, but I don't really miss it since reading for classes and for fun has become my main hobby.
  4. Kevnvek

    Still Around ?

    I've been busy with life and Berkeley, but I'm just poking my head in as well. Sorry I've been away for a while again. I briefly dropped in in August but never really came back until now. :/
  5. Kevnvek

    What are you listening to?

    Ensiferum just released a new album. Finnish folk metal, they're pretty cool.
  6. Kevnvek

    Annual giveaway winners list!

    Congrats to all the winners, and thanks as always for hosting this, Siren, and Kira for making the list.
  7. Kevnvek

    What are you listening to?

    This is a pretty cool version of the Dexter theme. https://soundcloud.com/milanrecords/daniel-licht-david-poe-lucky-from-dexter-8-ost
  8. Kevnvek

    Elder Scrolls Online Pre-Order Available

    I feel the same way about it. I've only played it a bit and gotten to about level 3 or 4 and not even far enough to leave the island I was started on (after you get out of the initial location; being unspecific for the NDA). It just kind of feels like there's not a whole lot to do, and what there is, is too easy. The combat is incredibly easy. I'm used to playing TES games on at least hard to get the sense of the world actually being big and dangerous, and monster/bandit/dragon/etc. encounters actually being something to be wary of. I even did a quest to banish an ancient evil body possessing spirit and it didn't feel as epic as it should have, what with all the dialog. Just kill a few skeletons then activate a couple switches to kill the boss. I'll give it one more chance in a couple hours tonight while the beta is still live, but then I'm going to play some more Ni No Kuni.
  9. The main games have a pretty intricate and deep story, even with all of the weird little things that they throw in. Metal Gear Rising was a little different and more into the future of the series in terms of technology, and quite a different style of game from the usual. This DLC sounds stupid to me though. One of those useless "it was all just a dream" sort of things. There were weird things in the series, but never blatantly aliens and time travel.
  10. Kevnvek

    Black Friday Video Game Deals

    If anyone gets Final Fantasy XIV: A Realm Reborn while it's half off, I'm making a character on the Gilgamesh server. I know, I know. I usually don't MMO. But I want to try this one since I love Final Fantasy and have heard good things. http://www.greenmangaming.com/search/?q=realm+reborn&platforms=pc
  11. Kevnvek

    The Odd and the Cool

    Clearly someone stole it from us loljk.
  12. Kevnvek

    The Odd and the Cool

    @Kira Wasabi? You mean toothpaste.
  13. Kevnvek

    PS4 "Red Line of Death" Rumor Begins

    Are they kidding? All modern consoles put out a fair amount of heat. Of course it would overheat in a small, unventilated box.
  14. "When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III." http://us.battle.net/d3/en/blog/10974978/
  15. "When we initially designed and implemented the auction houses, the driving goal was to provide a convenient and secure system for trades. But as we've mentioned on different occasions, it became increasingly clear that despite the benefits of the AH system and the fact that many players around the world use it, it ultimately undermines Diablo's core game play: kill monsters to get cool loot. With that in mind, we want to let everyone know that we've decided to remove the gold and real-money auction house system from Diablo III." http://us.battle.net.../blog/10974978/ Click here to view the article
  16. It seems that this will happen at the release of the new expansion, alongside an update called Loot 2.0 that will make loot drop a bit less, but be much better quality. So you can just play the actual game, not the auction house meta nonsense. This post has been promoted to an article
  17. Kevnvek

    [Review] - Amnesia: A Machine for Pigs

    Great review, Mrs. BE, is this the first you've done? This looks like a game I'll wait on and pick up later down the line, but would still like to play.
  18. Kevnvek

    [Review] - Saint's Row IV

    Apparently you not only make the player the president of the United States, but also give them superpowers. Saint's Row IV is a bit of a departure, even from how wacky the last game got. The Earth is threatened by evil alien overlord Zinyak, and the player and the gang are abducted right out of the oval office. Being trapped in a simulation a la The Matrix leads to some interesting gameplay possibilities, as well as tons of awesome references. It's not long before you start getting super powers to play around with, and once you do, things change. A lot. I was pleasantly reminded of other power fantasy freeroamers like Crackdown and Prototype as I super sprinted, jumped over buildings, ran up walls, and glided through the air. I don't believe I even used a car more than was necessary for the few missions that required them. Superpowers Kick Ass (sorry about that one). All of the great humor is still intact, and maybe even taken a bit further. Saint's Row IV is chock full of references to movies and other games. At some points it almost feels like a grand video game parody similar to the recent Deadpool (even including a few metaphysical references), but Saint's Row IV still manages to rein it in with it's own crazy plotline beyond just hilariously exploiting other games. When choosing your character's voice during character creation, you are given the usual Male and Female 1, 2, and 3 voices, with the humorous addition of Nolan North listed by name as a seventh option. I really enjoyed Troy Baker's (Male 1) voice for the main character in Saint's Row: The Third, but the choice was obvious when presented with these options. There are even some funny moments where he breaks the fourth wall as a voice actor. When asked to continue causing mayhem, the player is asked to "Just be yourself!", to which a character with the Nolan voice will respond, "Be... Nolan? Ok." This breaking of the fourth wall again reminds me of his recent performance in Deadpool. This is not a glitch, disturbingly enough. Throughout the course of the game you are given plenty of new toys to play with. I will state outright that I loathe dubstep, but I couldn't help but find myself using the Dubstep Gun as my mainstay weapon early in the game, for how simply overpowered it was. It's a weapon that shoots out energy blasts in sync with the dubstep music it plays, and the track it plays can be changed by choosing a different skin for the weapon (all weapons now have skins that can change the entire look, skin, and sometimes firing effect and sound of the weapon). (Opinion) Hey dubstep's so bad you can kill people with it. Go figure. Later in the game you can get a weapon which launches out black holes to absorb and destroy all enemies in a certain radius, which when coupled with infinite ammo unlocked in the upgrades menu (as with the previous game), is a force to be reckoned with. Death by wub wub. What a way to go. The graphics are just as good as they were in Saint's Row: The Third. You play through a digital version of Steelport, complete with signs and billboards proclaiming things like "Obey authority", as if you are in the movie They Live!, while statues of your alien overlord oppressor watch on. I was a little let down that a large part of the clothing options seem to have been simply carried over from Saint's Row: The Third. The soundtrack includes many popular songs from various genres to hear on the radio as with the previous game and now an option to hear the radio while on foot, which is handy when you can run faster than any vehicle in the game. The soundtrack is once again often used to humorous effect to add drama and cheesiness to certain scenes. The sidequests in the game consist almost entirely of the activities you find on the map, from racing through markers with your superpowers, to insurance fraud, tank mayhem, and everything in between. The structuring is such that you are rewarded for doing particular sets of these activities with things like new weapons and upgrades for your superpowers, so you are incentivized to seek out these activities. Later on you can even perform special side missions for some of your Homies to unlock superpowers for them, which they can use when you call them for back up. Some activities are more entertaining than others. Speed Rift was one of my least favorites. The controls for both keyboard/mouse and controller worked perfectly fine and were well mapped out (and reconfigurable), but I had a bit of an issue with the weapon selection radial wheel. When using a controller you hold the B or O button (I used a PS3 controller on my PC) to bring up the radial menu and select your weapon with the left analog stick. This menu disappears the moment you release the button. On the keyboard you can scroll through your weapons with the scroll wheel or select them with a hotkey, 1-8 (or in my case 1-4 and Z X C V since they all cluster around the left hand on the keyboard). The problem is that using a scroll wheel on a radial menu isn't very intuitive. It rotates around in the direction you scroll, and for some reason you can't seem to just hold a button and move the mouse in a certain direction to select your weapon. Worse, even if you memorize which hotkey is for which weapon, tapping the button will always bring up the menu on the screen where it will hang for a full second, obscuring what you are doing without freezing time. It doesn't disappear nearly as quickly as when using a controller. One other thing that I wish was included, which hasn't been since Saint's Row 2, was the ability to replay specific missions. There are some fun ones that would be enjoyable to play again without having to manually keep a save before them or replay the whole game with a new character. A lot of the clothing options are reused from The Third, but you can still be creative (or make a blatant cosplay) Saint's Row IV was a blast to play. Some may say that it's hardly Saint's Row at all anymore (after all, I barely even used cars in the game), but it's gone in an interesting direction regardless. I'd almost say it's like a big parody of Saint's Row, in a good way, and somewhat a parody of games in general. The superpowers add a great amount of fun factor to the experience. Why spend 10 minutes driving across the city when you can hop over buildings and dash or glide over there in 2? The humor, the fun gameplay, and all of the awesome references make this truly an enjoyable gaming experience, and a great example of what can make a game fun without trying to be too serious (but don't worry, it still has its moments).
  19. Kevnvek

    [Review] - Saint's Row IV

    Apparently you not only make the player the president of the United States, but also give them superpowers. Saint's Row IV is a bit of a departure, even from how wacky the last game got. The Earth is threatened by evil alien overlord Zinyak, and the player and the gang are abducted right out of the oval office. Being trapped in a simulation a la The Matrix leads to some interesting gameplay possibilities, as well as tons of awesome references. It's not long before you start getting super powers to play around with, and once you do, things change. A lot. I was pleasantly reminded of other power fantasy freeroamers like Crackdown and Prototype as I super sprinted, jumped over buildings, ran up walls, and glided through the air. I don't believe I even used a car more than was necessary for the few missions that required them. Superpowers Kick Ass (sorry about that one). All of the great humor is still intact, and maybe even taken a bit further. Saint's Row IV is chock full of references to movies and other games. At some points it almost feels like a grand video game parody similar to the recent Deadpool (even including a few metaphysical references), but Saint's Row IV still manages to rein it in with it's own crazy plotline beyond just hilariously exploiting other games. When choosing your character's voice during character creation, you are given the usual Male and Female 1, 2, and 3 voices, with the humorous addition of Nolan North listed by name as a seventh option. I really enjoyed Troy Baker's (Male 1) voice for the main character in Saint's Row: The Third, but the choice was obvious when presented with these options. There are even some funny moments where he breaks the fourth wall as a voice actor. When asked to continue causing mayhem, the player is asked to "Just be yourself!", to which a character with the Nolan voice will respond, "Be... Nolan? Ok." This breaking of the fourth wall again reminds me of his recent performance in Deadpool. This is not a glitch, disturbingly enough. Throughout the course of the game you are given plenty of new toys to play with. I will state outright that I loathe dubstep, but I couldn't help but find myself using the Dubstep Gun as my mainstay weapon early in the game, for how simply overpowered it was. It's a weapon that shoots out energy blasts in sync with the dubstep music it plays, and the track it plays can be changed by choosing a different skin for the weapon (all weapons now have skins that can change the entire look, skin, and sometimes firing effect and sound of the weapon). (Opinion) Hey dubstep's so bad you can kill people with it. Go figure. Later in the game you can get a weapon which launches out black holes to absorb and destroy all enemies in a certain radius, which when coupled with infinite ammo unlocked in the upgrades menu (as with the previous game), is a force to be reckoned with. Death by wub wub. What a way to go. The graphics are just as good as they were in Saint's Row: The Third. You play through a digital version of Steelport, complete with signs and billboards proclaiming things like "Obey authority", as if you are in the movie They Live!, while statues of your alien overlord oppressor watch on. I was a little let down that a large part of the clothing options seem to have been simply carried over from Saint's Row: The Third. The soundtrack includes many popular songs from various genres to hear on the radio as with the previous game and now an option to hear the radio while on foot, which is handy when you can run faster than any vehicle in the game. The soundtrack is once again often used to humorous effect to add drama and cheesiness to certain scenes. The sidequests in the game consist almost entirely of the activities you find on the map, from racing through markers with your superpowers, to insurance fraud, tank mayhem, and everything in between. The structuring is such that you are rewarded for doing particular sets of these activities with things like new weapons and upgrades for your superpowers, so you are incentivized to seek out these activities. Later on you can even perform special side missions for some of your Homies to unlock superpowers for them, which they can use when you call them for back up. Some activities are more entertaining than others. Speed Rift was one of my least favorites. The controls for both keyboard/mouse and controller worked perfectly fine and were well mapped out (and reconfigurable), but I had a bit of an issue with the weapon selection radial wheel. When using a controller you hold the B or O button (I used a PS3 controller on my PC) to bring up the radial menu and select your weapon with the left analog stick. This menu disappears the moment you release the button. On the keyboard you can scroll through your weapons with the scroll wheel or select them with a hotkey, 1-8 (or in my case 1-4 and Z X C V since they all cluster around the left hand on the keyboard). The problem is that using a scroll wheel on a radial menu isn't very intuitive. It rotates around in the direction you scroll, and for some reason you can't seem to just hold a button and move the mouse in a certain direction to select your weapon. Worse, even if you memorize which hotkey is for which weapon, tapping the button will always bring up the menu on the screen where it will hang for a full second, obscuring what you are doing without freezing time. It doesn't disappear nearly as quickly as when using a controller. One other thing that I wish was included, which hasn't been since Saint's Row 2, was the ability to replay specific missions. There are some fun ones that would be enjoyable to play again without having to manually keep a save before them or replay the whole game with a new character. A lot of the clothing options are reused from The Third, but you can still be creative (or make a blatant cosplay) Saint's Row IV was a blast to play. Some may say that it's hardly Saint's Row at all anymore (after all, I barely even used cars in the game), but it's gone in an interesting direction regardless. I'd almost say it's like a big parody of Saint's Row, in a good way, and somewhat a parody of games in general. The superpowers add a great amount of fun factor to the experience. Why spend 10 minutes driving across the city when you can hop over buildings and dash or glide over there in 2? The humor, the fun gameplay, and all of the awesome references make this truly an enjoyable gaming experience, and a great example of what can make a game fun without trying to be too serious (but don't worry, it still has its moments).
  20. Kevnvek

    [Review] - Saint's Row IV

    Developed by: Volition, Inc. Published by: Deep Silver Platform: PC (Reviewed), PS3, Xbox 360 Release Date: August 20th, 2013 Players: Single Player and Co-op Rated M for Mature by the ESRB The Saint's Row series has lately become known for how ridiculous and over the top it is. But how do you top a game where you can run around beating people to death with a giant dildo bat? Apparently you not only make the player the president of the United States, but also give them superpowers. Saint's Row IV is a bit of a departure, even from how wacky the last game got. The Earth is threatened by evil alien overlord Zinyak, and the player and the gang are abducted right out of the oval office. Being trapped in a simulation a la The Matrix leads to some interesting gameplay possibilities, as well as tons of awesome references. It's not long before you start getting super powers to play around with, and once you do, things change. A lot. I was pleasantly reminded of other power fantasy freeroamers like Crackdown and Prototype as I super sprinted, jumped over buildings, ran up walls, and glided through the air. I don't believe I even used a car more than was necessary for the few missions that required them. Superpowers Kick Ass (sorry about that one). All of the great humor is still intact, and maybe even taken a bit further. Saint's Row IV is chock full of references to movies and other games. At some points it almost feels like a grand video game parody similar to the recent Deadpool (even including a few metaphysical references), but Saint's Row IV still manages to rein it in with it's own crazy plotline beyond just hilariously exploiting other games. When choosing your character's voice during character creation, you are given the usual Male and Female 1, 2, and 3 voices, with the humorous addition of Nolan North listed by name as a seventh option. I really enjoyed Troy Baker's (Male 1) voice for the main character in Saint's Row: The Third, but the choice was obvious when presented with these options. There are even some funny moments where he breaks the fourth wall as a voice actor. When asked to continue causing mayhem, the player is asked to "Just be yourself!", to which a character with the Nolan voice will respond, "Be... Nolan? Ok." This breaking of the fourth wall again reminds me of his recent performance in Deadpool. This is not a glitch, disturbingly enough. Throughout the course of the game you are given plenty of new toys to play with. I will state outright that I loathe dubstep, but I couldn't help but find myself using the Dubstep Gun as my mainstay weapon early in the game, for how simply overpowered it was. It's a weapon that shoots out energy blasts in sync with the dubstep music it plays, and the track it plays can be changed by choosing a different skin for the weapon (all weapons now have skins that can change the entire look, skin, and sometimes firing effect and sound of the weapon). (Opinion) Hey dubstep's so bad you can kill people with it. Go figure. Later in the game you can get a weapon which launches out black holes to absorb and destroy all enemies in a certain radius, which when coupled with infinite ammo unlocked in the upgrades menu (as with the previous game), is a force to be reckoned with. Death by wub wub. What a way to go. The graphics are just as good as they were in Saint's Row: The Third. You play through a digital version of Steelport, complete with signs and billboards proclaiming things like "Obey authority", as if you are in the movie They Live!, while statues of your alien overlord oppressor watch on. I was a little let down that a large part of the clothing options seem to have been simply carried over from Saint's Row: The Third. The soundtrack includes many popular songs from various genres to hear on the radio as with the previous game and now an option to hear the radio while on foot, which is handy when you can run faster than any vehicle in the game. The soundtrack is once again often used to humorous effect to add drama and cheesiness to certain scenes. The sidequests in the game consist almost entirely of the activities you find on the map, from racing through markers with your superpowers, to insurance fraud, tank mayhem, and everything in between. The structuring is such that you are rewarded for doing particular sets of these activities with things like new weapons and upgrades for your superpowers, so you are incentivized to seek out these activities. Later on you can even perform special side missions for some of your Homies to unlock superpowers for them, which they can use when you call them for back up. Some activities are more entertaining than others. Speed Rift was one of my least favorites. The controls for both keyboard/mouse and controller worked perfectly fine and were well mapped out (and reconfigurable), but I had a bit of an issue with the weapon selection radial wheel. When using a controller you hold the B or O button (I used a PS3 controller on my PC) to bring up the radial menu and select your weapon with the left analog stick. This menu disappears the moment you release the button. On the keyboard you can scroll through your weapons with the scroll wheel or select them with a hotkey, 1-8 (or in my case 1-4 and Z X C V since they all cluster around the left hand on the keyboard). The problem is that using a scroll wheel on a radial menu isn't very intuitive. It rotates around in the direction you scroll, and for some reason you can't seem to just hold a button and move the mouse in a certain direction to select your weapon. Worse, even if you memorize which hotkey is for which weapon, tapping the button will always bring up the menu on the screen where it will hang for a full second, obscuring what you are doing without freezing time. It doesn't disappear nearly as quickly as when using a controller. One other thing that I wish was included, which hasn't been since Saint's Row 2, was the ability to replay specific missions. There are some fun ones that would be enjoyable to play again without having to manually keep a save before them or replay the whole game with a new character. A lot of the clothing options are reused from The Third, but you can still be creative (or make a blatant cosplay) Saint's Row IV was a blast to play. Some may say that it's hardly Saint's Row at all anymore (after all, I barely even used cars in the game), but it's gone in an interesting direction regardless. I'd almost say it's like a big parody of Saint's Row, in a good way, and somewhat a parody of games in general. The superpowers add a great amount of fun factor to the experience. Why spend 10 minutes driving across the city when you can hop over buildings and dash or glide over there in 2? The humor, the fun gameplay, and all of the awesome references make this truly an enjoyable gaming experience, and a great example of what can make a game fun without trying to be too serious (but don't worry, it still has its moments). Click here to view the article
  21. Kevnvek

    Saint's Row IV - PAX Demo

    Can I just say that Saint's Row IV has actually been really awesome and tons of fun, for reasons I don't want to spoil. I haven't finished it yet, but I will soon and have a review up by the August 14th embargo date. Without going into too much detail, it is pretty different from the previous games, as they are going more into the wacky direction started in 3 (and to a smaller extent in 2), but there are just so many awesome things in it, and great references and humor. To be honest I think SR2 had the best balance of awesome/serious and wacky/fun. SR1 tried to be super serious with some humor (kind of like GTA IV), but 2 got a bit more tongue-in-cheek while still being badass. 3 was a departure into the over-the-top silliness territory. It was cool, but just started getting more and more out there. Good, crazy fun, but not quite as much like the Saints Row of old anymore. IV kind of takes that further.
  22. Kevnvek

    What are you listening to?

  23. Kevnvek

    The Odd and the Cool

    Wtf. I think Patrick Stewart needs to pop out the other side as well.
  24. Kevnvek

    The Odd and the Cool

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